WWW.JNEUROSCI.ORG
-
The Journal of Neuroscience
 QUICK SEARCH:   [advanced]


     
-


HOME
  |  
SEARCH  |   ARCHIVE  |   SUBSCRIBE  |   CONTACT  |   HELP

The Journal of Neuroscience, April 8, 2009, 29(14):4542-4547; doi:10.1523/JNEUROSCI.2707-08.2009

This Article
Right arrow Full Text
Right arrow Full Text (PDF)
Right arrow Submit an eLetter
Right arrow Alert me when this article is cited
Right arrow Alert me when eLetters are posted
Right arrow Alert me if a correction is posted
Right arrow Citation Map
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Similar articles in PubMed
Right arrow Alert me to new issues of the journal
Right arrow Download to citation manager
Right arrow reprints & permissions
Citing Articles
Right arrow Citing Articles via Google Scholar
Google Scholar
Right arrow Articles by Haruno, M.
Right arrow Articles by Kawato, M.
Right arrow Search for Related Content
PubMed
Right arrow PubMed Citation
Right arrow Articles by Haruno, M.
Right arrow Articles by Kawato, M.

 Previous Article  |  Next Article 

Brief Communications
Activity in the Superior Temporal Sulcus Highlights Learning Competence in an Interaction Game

Masahiko Haruno and Mitsuo Kawato

ATR Computational Neuroscience Laboratories, Kyoto 619-0288, Japan

Correspondence should be addressed to Dr. Masahiko Haruno, ATR Computational Neuroscience Laboratories, 2-2-2 Hikaridai, Soraku-gun, Kyoto 619-0288, Japan. Email: mharuno{at}atr.jp

During behavioral adaptation through interaction with human and nonhuman agents, marked individual differences are seen in both real-life situations and games. However, the underlying neural mechanism is not well understood. We conducted a neuroimaging experiment in which subjects maximized monetary rewards by learning in a prisoner's dilemma game with two computer agents: agent A, a tit-for-tat player who repeats the subject's previous action, and agent B, a simple stochastic cooperator oblivious to the subject's action. Approximately 1/3 of the subjects (group I) learned optimally in relation to both A and B, while another 1/3 (group II) did so only for B. Postexperiment interviews indicated that group I exploited the agent strategies more often than group II. Significant differences in learning-related brain activity between the two groups were only found in the superior temporal sulcus (STS) for both A and B. Furthermore, the learning performance of each group I subject was predictable based on this STS activity, but not in the group II subjects. This differential activity could not be attributed to a behavioral difference since it persisted in relation to agent B for which the two groups behaved similarly. In sharp contrast, the brain structures for reward processing were recruited similarly by both groups. These results suggest that STS provides knowledge of the other agent's strategies for association between action and reward and highlights learning competence during interactive reinforcement learning.


Received June 11, 2008; revised March 9, 2009; accepted March 11, 2009.

Correspondence should be addressed to Dr. Masahiko Haruno, ATR Computational Neuroscience Laboratories, 2-2-2 Hikaridai, Soraku-gun, Kyoto 619-0288, Japan. Email: mharuno{at}atr.jp






-
-

Home  |   Search  |   Archive  |   Subscribe  |   Contact  |   Help

-
Copyright 2009 by Society for Neuroscience ONLINE ISSN: 1529-2401
-