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Volume 16, Number 21,
Issue of November 1, 1996
pp. 7085-7096
Copyright ©1996 Society for Neuroscience
Generalization to Local Remappings of the
Visuomotor Coordinate Transformation
Zoubin Ghahramani1,
Daniel M. Wolpert2, and
Michael I. Jordan1
1 Department of Brain and Cognitive Sciences,
Massachusetts Institute of Technology, Cambridge, Massachusetts 02139, and 2 Sobell Department of Neurophysiology, Institute of
Neurology, London WC1N 3BG, United Kingdom
ABSTRACT
INTRODUCTION
MATERIALS AND METHODS
RESULTS
DISCUSSION
FOOTNOTES
REFERENCES
ABSTRACT
During visually guided movement, visual representations of target
location must be transformed into coordinates appropriate for movement.
To investigate the representation and plasticity of the visuomotor
coordinate transformation, we examined the changes in pointing behavior
after local visuomotor remappings. The visual feedback of finger
position was limited to one or two locations in the workspace, at which
a discrepancy was introduced between the actual and visually perceived
finger position. These remappings induced changes in pointing, which
were largest near the locus of remapping and decreased away from it.
This pattern of spatial generalization highly constrains models of the
computation of the visuomotor transformation in the CNS. A simple
model, in which the transformation is computed via the population
activity of a set of units with large sensory receptive fields, is
shown to capture the observed pattern.
Key words:
human psychophysics;
visuomotor learning;
coordinate transformations;
prism adaptation;
computational model;
sensorimotor remapping;
motor learning
INTRODUCTION
To reach to a visually perceived target, the CNS
must transform visual information into coordinates appropriate for
movement (Andersen et al., 1985 ; Soechting and Flanders, 1989a ,b;
Flanders et al., 1992 ; Kalaska and Crammond, 1992 ; Ghilardi et al.,
1995 ). These visuomotor coordinate transformations form an integral
part of the planning and on-line execution of movement. Both
experimentally imposed visual perturbations, such as those resulting
from wearing prism glasses (Welch, 1986 ), and lesions to brain areas,
such as the posterior parietal cortex, result in deficits attributable
to inaccuracies in transforming between visual and motor coordinate
systems (Andersen, 1987 ). Since the early days of psychophysics (von
Helmholtz, 1867 ; Stratton, 1897a ,b), the plasticity of the visuomotor
system has been studied extensively, demonstrating the remarkable
ability of this system to adapt, at least partially, to a wide variety
of stable perturbations (Held, 1965; Held et al., 1966) (for review,
see Welch, 1978 ; Howard, 1982 ). The question of how the visuomotor
coordinate transformation is represented and how this plasticity arises
remains of basic importance to understanding the CNS.
In this paper, we explore the representation of the visuomotor
transformation by analyzing the pattern of adaptation arising from a
local perturbation of the visuomotor relationship. We use a modern-day
variant of the adaptation paradigm, which allows the perturbation to be
restricted to a single pairing of visual and motor feedback, while
eliminating visuomotor feedback elsewhere (Bedford, 1989 ). Consider a
subject moving his arm while having the visual feedback of his arm
limited in such a way that he receives concurrent visual and motor
information only at a single point in visual space. At this point, a
discrepancy is introduced between the visually perceived and the actual
finger locations. Any unconscious compensatory change in pointing to
that location would be evidence of adaptation. The change in pointing
to other locations in space, the generalization, is not constrained by
the task, and therefore reflects intrinsic constraints imposed by the
neural representation of the visuomotor transformation. Therefore,
unlike earlier global perturbation paradigms, this paradigm makes it
possible to probe the internal structure of the visuomotor
transformation. Specifically, it is possible to examine what effects a
remapping at one location in space has on visuomotor behavior
elsewhere, and to compare these results with the explicit predictions
made by different computational models of the representation and
plasticity of the visuomotor transformation.
Bedford (1989 , 1993a ,b) pioneered visuomotor generalization
studies by examining the changes in pointing arising from one-, two-,
and three-point visuomotor remappings in the azimuth. Based on her
results, Bedford hypothesized that the remapping generalized linearly;
i.e., the change in pointing resulting from the perturbation
was a linear function of azimuth. Because the subjects were tested in
only one dimension, along an arc centered around the subjects' eyes,
these studies provide a limited picture of how the visuomotor
transformation is represented. Thus, for example, Bedford's results do
not distinguish between translational, rotational, and many other
possible intrinsic constraints arising from the neural representation
of the visuomotor transformation.
In the present study, we have examined visuomotor generalization in a
two-dimensional workspace, after remapping at one and two visuomotor
pairs. Pointing errors were assessed before and after exposure to a
localized visuomotor perturbation. The localized perturbation was
achieved by restricting the visual feedback of the subject's finger,
represented by a cursor spot, to within a few millimeters of the
remapped points. When the subject's finger was outside this area, the
cursor spot was extinguished. The changes in pointing arising from this
perturbation were compared with the predictions of six qualitative
models (including Bedford's linear hypothesis) and of an explicit
computational model in which the visuomotor transformation is computed
via the population activity of units with localized receptive fields.
We first briefly describe these qualitative models of the visuomotor
transformation and their predicted pattern of generalization, and then
turn to the experimental procedures and the computational model.
Qualitative models
A local perturbation of the visuomotor transformation can
result in many different patterns of generalization. Consider a
perturbation in which a single visual target has been remapped to a
finger position to the right of the target. It is possible that
exposure to a perturbation limited to one point is insufficient to
change the visuomotor relationship. Such a model therefore predicts
that no changes in pointing will be observed over the workspace (Fig.
1a). A second model assumes that the
visuomotor transformation is represented locally, i.e., that each
location of the visual target is associated with a single motor pattern
for pointing. A less extreme form of this model, in which the
representation of the visuomotor transformation is highly localized,
has been proposed for learning arm kinematics and dynamics (Atkeson,
1989 ). If the resolution of this representation is higher than the
sampling grid used in the experiment, this model predicts that
adaptation will be observed at the location of the perturbation, but
not at any other location tested (Fig. 1b). A third model is
based on a representation in which the felt direction of gaze plays a
primary role in visuomotor recalibration (Harris, 1965 ; Hay and Pick,
1966 ). For example, the local perturbation could be interpreted by the
CNS as a consistent error in the felt direction of the eyes, resulting
in a rotational pattern of generalization centered around the eyes
(Fig. 1c). A fourth model places a central role on
Cartesian, or task-related, coordinates, predicting a pattern of
generalization consisting of colinear shifts of equal magnitude at all
points (Fig. 1d). Such a pattern would also satisfy the
linearity constraint suggested by Bedford (1989) , although in two
dimensions this constraint can also be expressed in polar coordinates,
in which case a rotational pattern is predicted. A fifth model assumes
a semilocal representation, in which the perturbation at one point
induces a decaying pattern of generalization (Fig. 1e). For
such a pattern, the spatial rate of decay of this generalization can be
used to infer the effective receptive field size in a network model of
the coordinate transformation. Finally, many other nonlinear patterns
of generalization could result from hypotheses based on adaptation in
joint- or muscle-based coordinates (Fig. 1f).
Fig. 1.
Schematic predictions made by six qualitative
models regarding the pattern of generalization that would result from a
perturbation at a single point. Assuming that the central visual target
has been remapped to a finger position to the right of the target, the
arrows represent subsequent predicted changes in
pointing behavior.
[View Larger Version of this Image (19K GIF file)]
MATERIALS AND METHODS
Subjects. Forty right-handed subjects (26 men; 14 women; ages 17-46), who gave informed consent before inclusion,
participated in the experiment. Subjects were naive to the purpose of
the experiment and were paid for participation. All subjects had
self-reported normal or corrected-to-normal vision.
Apparatus. To measure pointing behavior and to constrain
subjects to experience limited input-output remappings, we used a
two-dimensional virtual visual feedback setup. This consisted of a
digitizing tablet to record the finger position on-line and a
projection/mirror system to generate a cursor spot representing the
finger position. This setup allowed projection of the virtual image of
the finger, as well as of targets, into the plane of the table. Direct
vision of the finger was occluded by the mirror. The exact relation
between the cursor spot and actual finger position could be controlled
on-line so as to generate alterations in the visuomotor transformation.
Furthermore, the cursor spot could be illuminated and extinguished so
as to allow concurrent visual-proprioceptive feedback in restricted
areas of the workspace. This setup is described in more detail
below.
Subjects sat at a large horizontal digitizing tablet (Super L II
series, GTCO, Columbia, MD) with the head supported by a chin and
forehead rest (Fig. 2). This placed the subjects' eyes
in a plane ~25 cm above the digitizing tablet. The subject's right
index finger was mounted on the cross hairs of a digitizing mouse that
could be moved along the surface of the digitizing tablet; the
subject's arm was hidden from direct view by a screen. The digitizing
tablet's coordinates were sampled as x-y
coordinate pairs at 185 Hz by a personal computer; the accuracy of the
board was 0.25 mm.
Fig. 2.
Apparatus used to introduce limited visuomotor
remappings. The position of the finger was captured on-line by a
computer, which calculated the perturbed finger position. The feedback
of finger position was projected onto a screen as a cursor spot.
Looking down at the mirror, the subjects saw the virtual image of the
cursor spot, in the plane of the finger the actual finger location was
hidden from view. By controlling the illumination of the cursor spot,
the visual feedback, and therefore the remapping, could be limited to
particular areas of the workspace.
[View Larger Version of this Image (19K GIF file)]
The targets and the feedback of finger position were presented as
virtual images in the plane of the digitizing tablet (and therefore in
the plane of the finger tip). This was achieved by projecting a Video
Graphics Array screen (640 × 480 pixels) with a liquid crystal
display projector (Mediashow, Sayett Technology) onto a horizontal
rear-projection screen suspended 26 cm above the tablet (Fig. 2). One
pixel measured 1.2 × 1.2 mm on the screen. A horizontal
front-reflecting semisilvered mirror was placed face up 13 cm above the
tablet. The subjects viewed the reflected image of the rear projection
screen by looking down at the mirror. By matching the screen-mirror
distance to the mirror-tablet distance, all projected images appeared
to be in the plane of the finger when viewed in the mirror. Targets
were presented as 9 × 9 pixel (10.8 mm) hollow squares, and the
finger cursor spot was presented as a 5 × 5 pixel (6 mm) filled
white square. The position of the finger was used on-line to update the
position of this cursor spot at 50 Hz.
Before each experiment, the relationship between the position of the
cross hairs of the digitizing mouse and the position of the projected
pixels was calibrated over a grid of 16 points. By illuminating the
semisilvered mirror from below, the virtual image and the cross hairs
of the digitizing mouse could be lined up by eye. A quadratic
regression of x and y pixel position on
x and y mouse position was performed, and this
was used on-line to position the targets and cursor spot. The
correlation of the fit was always >0.99. Cross-validation sets gave an
average calibration error of 1.5 mm.
Procedure. Subjects were randomly assigned to one of five
groups of eight subjects: control, x-shift,
y-shift, two-point control, and two-point
y-shift. We first describe the procedure for the one-point
perturbation groups (control, x-shift, and
y-shift groups) and then outline the differences in
procedure for the two-point perturbation groups (two-point control and
two-point y-shift).
Each experimental session consisted of four parts, conducted
consecutively with brief pauses between them. These pauses were
terminated by the subject when he or she felt adequately rested, and
rarely lasted more than 1 min.
In the first part (familiarization phase), the subject was familiarized
with the setup by pointing eight times to each of nine randomly
presented targets on a 3 × 3 grid. For each pointing trial, one
of the nine targets was selected by a computer and presented as a white
square. The subject's task was to move his or her finger to the target
position. During this pointing movement, the subject received visual
feedback of finger position represented by the cursor spot. The target
disappeared when the subject's finger achieved the target position.
Subjects were instructed that, to commence the next pointing trial,
they had to move their finger a certain distance in any self-chosen
direction. The next target appeared when the finger had moved at least
15 cm away from the previous target.
In the second part (preexposure phase), the subject's pointing
accuracy was assessed in the absence of visual feedback of finger
position. The subject was instructed to point as accurately as possible
to the computer-selected visual targets. The subjects indicated when
they thought their finger was on target by pressing a mouse key with
their left hand. Subjects were encouraged to be as accurate as possible
and to press the mouse key only when they thought their finger position
matched the target exactly. The target then disappeared, and the next
target appeared when the subject had moved 15 cm away from the previous
target. This ensured that relative direction of the targets could not
directly cue the subject's pointing movement. Targets were presented
eight times each in a pseudorandom order on the same 3 × 3 grid.
The subjects received no information about their pointing performance.
During this phase, the target and finger positions were recorded for
each trial.
The third part (exposure phase) of the experiment was designed to
provide extensive exposure to either the normal mapping (control group)
or an altered mapping (x-shift and y-shift
groups) between the visual and proprioceptive systems at a single
location in the center of the workspace the central target. The
central target was visually presented and subjects were instructed to
point to it. The cursor spot representing their finger position was
illuminated only when it was within 0.5 cm of the target. This ensured
that concurrent visuomotor feedback was limited to the immediate
vicinity of the target. The relationship between the cursor spot and
actual finger position was altered for the different groups. For the
control group, the finger cursor accurately represented the finger
position. For the other two groups, a discrepancy was introduced
between the actual and perceived finger position (Fig.
3a). For the x-shift group, the
subject had to point 10 cm to the right of the central target to see
the cursor spot on target (Fig. 3b). For the
y-shift group, the subjects had to point 10 cm toward their
body to see the cursor spot on target (Fig. 3c). Therefore,
in these two groups the subjects were exposed to a remapping of
finger-to-visual position at a single point. A 10 cm perturbation in
the x direction corresponded to approximately 13.1° of
visual angle, and in the y direction to 9.5° of visual
angle. Once the central target was reached, the subject had to maintain
the finger cursor there for 2 sec until the target turned from white to
blue and one of the eight peripheral targets became illuminated in a
pseudorandom order. The subject then had to move toward that target;
after having moved 15 cm, the central target would turn white and the
cycle would repeat. The subject pointed a total of 40 times to the
central target for the perturbation groups and 30 times for the control
groups.
Fig. 3.
a, The position of the grid of
targets is shown relative to the subject. Also shown, for the
x-shift condition, is the perceived and actual finger
position when pointing to the central training target. The visually
perceived finger position is indicated by a cursor spot that is
displaced from the actual finger position. b, A
schematic showing the perturbation for the x-shift
group. To see the cursor spot on the central target, the subjects had
to place their finger at the position indicated by the tip of the
arrow a 10 cm, one-point visuomotor remapping.
c, A schematic similar to b showing the
perturbation for the one-point y-shift group.
d, A schematic showing the perturbation and target
numbering for the two-point y-shift group.
[View Larger Version of this Image (16K GIF file)]
Limiting the area of the cursor feedback to within 0.5 cm of the target
made the task of pointing to the central target difficult. Subjects
were warned that this phase of the experiment would be difficult and
that they would have to try moving their finger around to find the
target. Subjects were not informed of the perturbation, and
postexperimental questioning revealed that subjects were unaware of any
perturbation. To aid the subject in finding the target, after 10 sec
one of the following messages would be displayed at the bottom of the
screen: ``try left,'' ``try up,'' ``try right,'' or ``try
down.'' A random search strategy such as Bedford's, in which subjects
were told ``try moving your hand back and forth slowly'' (Bedford,
1989 ), could not be used because in a two-dimensional workspace it is
not guaranteed to locate the target. The time to place the finger on
target was recorded as a measure of visuomotor learning during this
exposure phase.
The final (postexposure) phase was identical in form to the second
(preexposure) phase; subjects' pointing was again measured, in the
absence of cursor feedback, on the 3 × 3 grid with eight
repetitions at each point. The pseudorandom order of the targets was
changed from the second phase.
For the control and x-shift groups, the grid points were
evenly spaced on a square from ( 10, 20) to (20, 50) cm relative to
the midpoint between the eyes (Fig. 3a). For the
y-shift group, the grid was reduced evenly in the
y-direction by 10 cm from ( 10, 25) to (20,45) cm. This was
necessary because if the subject adapted fully to the 10 cm
perturbation, the closer target points would be reached with movements
outside the recording area of the tablet. In all cases, the position of
the central target was maintained at (5, 35) cm.
Procedures for the two-point groups. The two-point
perturbation subjects were randomly assigned to one of two groups:
control and y-shift. The paradigm was identical to that of
the one-point perturbation groups except that in the pre- and
postexposure phases, 11 points were tested, and in the exposure phase,
training alternated between two targets. These differences are detailed
below.
In the pre- and postexposure phases, the subjects' pointing accuracy
was assessed in the absence of visual feedback of finger position at 11 targets (Fig. 3d). As in the one-point groups, pointing
consisted of eight pseudorandom repetitions at each target. Nine of the
targets were identical in location to those used in the one-point
groups. The other two targets were located to the left and the right of
the central target, and were used as training points during the
exposure phase.
The workspace used for the two-point groups was identical to that used
for the control and x-shift one-point groups. Based on
results from the one-point groups, we realized that subjects did not
generally adapt fully to the 10 cm perturbation, and therefore it was
unnecessary to reduce the workspace as was done for the one-point
y-shift group.
During the exposure phase of this experiment, two training locations
were used: one on the left ( 2.5, 35.0) and one on the right (12.5, 35.0) of the grid center. The paradigm was similar to the one-point
study except that subjects alternated between pointing to the left and
right target for a total of 60 repetitions (30 per target). For the
control group, the cursor accurately represented finger position. For
the two-point y-shift group, the subject had to point 10 cm
toward the body at the left target and 10 cm away from the body at the
right target so as to appear on target (arrows in Fig.
3d).
We chose the perturbations at the two points to be of opposite sign in
the y (sagittal) direction to test the hypothesis that the
transformation was constrained to generalize linearly. Such a
perturbation, displayed in Figure 3d, introduces a conflict
if the transformation were to be interpreted in a globally linear way.
That is, the Cartesian linear hypothesis (Fig. 1) would predict for
each perturbation a globally linear generalization of opposite sign,
thereby canceling to produce no generalization. On the other hand, the
Cartesian decaying hypothesis predicts that the two perturbations will
each generalize to the region of space around them. There are many
other possible patterns of generalization consistent with the
perturbation; for example, a counterclockwise rotation around the
central target or a skew transform.
Analysis. To study the effect of initial pointing
inaccuracies, the preexposure pointing errors were analyzed in each
group separately. The mean finger position for each target was
calculated, together with its covariance matrix, from which 95%
confidence ellipses on the sample mean were obtained. The mean time to
reach the target during the exposure phase was computed over batches of
five trials as a measure of the improvement in target acquisition.
To assess generalization of the visuomotor transformation, the
subjects' change in pointing behavior between the preexposure and
postexposure phases was analyzed. For each subject and target, the mean
change in pointing position between the preexposure and postexposure
phases was calculated, along with the corresponding covariance
matrices. The subjects' data were combined within each group and
target, and a mean change and covariance matrix were computed for
that group and target. Each vector change and covariance matrix is
based on 128 data points (8 subjects × 8 repetitions × pre-
and postexposure conditions). The mean change in pointing position for
each target was plotted at that target as an arrow, with the 95%
confidence region around the mean shown as an ellipse. These plots,
therefore, show the change in the pointing behavior subsequent to the
exposure phase, while factoring out any consistent initial inaccuracies
in pointing. The significance of the overall changes in pointing errors
was assessed through separate ANOVAs for each group, with phase (pre-
and postexposure) and target as within-subject factors.
Two representations were used to display the data. First, an
interpolated vector field was obtained from the mean change vectors by
kernel smoothing (Gaussian kernels with an SD of 7.0 cm). Second, the
smoothed vector fields were used to estimate the proportion adaptation
in the direction of the perturbation, which was plotted as gray scale
contour plots. These contour plots display an estimate of the
proportion adaptation over the workspace.
The analysis for the two-point perturbation groups was identical to
that performed for the one-point groups, except for the increased
number of targets. To obtain the interpolated vector fields and contour
plots, the Gaussian kernel width of the smoothing algorithm was reduced
to 3.5 cm because there was a higher density of data points collected
over the same workspace. For the two-point perturbation groups, the
time to reach the target was batched over 10 trials.
Computational model
A simple computational model of the visuomotor
transformation was developed, in which adaptation to a local
perturbation could be simulated. This model embodies the properties of
a network of sensorimotor units with localized sensory receptive fields
and a population coding of the motor output. Rather than modeling the
detailed neurophysiology of the sensorimotor transformation, the goal
of this modeling effort was to offer a simple, intuitive model that can
capture the psychophysics of the phenomenon.
The model consists of a layer of units, organized in a map, which
computes the transformation from Cartesian coordinates of the target,
denoted by (xt,
yt) to the joint angles required for
a two-joint arm to reach that target,
( 1m,
2m). Each unit i has a
sensory receptive field in Cartesian space with center
(xci,
yci) and width
i. The activity of each unit,
i, falls off in a Gaussian manner with
distance from the receptive field center:
|
(1)
|
Each unit also has a motor output, represented by its
preferred joint configuration
( 1im,
2im).
The actual motor output arises from the population activity of the
entire map, which is computed through a normalized weighted average:
|
(2)
|
and similarly for
2m.
Learning takes place in an unsupervised manner by using concurrent
visual and proprioceptive inputs to modify the preferred motor output
of each unit. By randomly moving the arm to different locations and
observing pairs of actual joint coordinates
( 1p,
2p) through proprioception, and
Cartesian coordinates of the hand
(xt,
yt) through vision, each unit
modifies its preferred motor output in the direction of the observed
joint coordinates by an amount proportional to its activity:
|
(3)
|
Here,
 1im
denotes the change in preferred motor output of unit i for
the first arm angle, and is the learning rate. A similar equation
describes the learning rule for
2im.
We discuss the limitations of our model and its relation to other
models of the visuomotor transformation in Discussion.
Training protocol for the model. We attempted to reproduce
the conditions of the psychophysical experiments in the protocol for
training and testing the model. The units in the model were initialized
with random preferred motor outputs (sampled uniformly from the joint
angles covering the workspace). To account for the fact that subjects
start the experiment with a roughly unperturbed visuomotor map, the
model was trained with 1000 pairs of unperturbed inputs using Equation 3. This represents the normal visuomotor experience with which subjects
enter the experiment.
The preexposure pointing errors of the model were assessed by
stimulating the visual array at each of the nine (11 for the two-point
experiment) target locations and computing the population motor
activity using Equation 2, obtaining joint angles
( 1m,
2m). These angles were converted
into Cartesian coordinates of the hand using the kinematic equations of
a two-joint planar arm:
The preexposure pointing errors were then computed by subtracting
the Cartesian hand position from the target position.
The parameters of the model were chosen as follows. The arm lengths
(l1 = 30 cm and l2 = 43 cm) were chosen based on anthropomorphic measurements; the learning
rate ( = 0.5) was chosen to yield fast but stable learning. Several
receptive field sizes from 3 to 10 cm were modeled we present data
from one ( = 5 cm), which roughly approximates the human
experimental data. The number of units (64, arranged in an 8 × 8 grid) was chosen based on the receptive field size so as to cover the
workspace uniformly.
Exposure to the perturbation was simulated by simultaneously presenting
the network with the target in Cartesian coordinates and the perturbed
joint angles corresponding to the target. The magnitude of the
perturbations and the number of exposures (applications of Eq. 3) used
in the simulations were equal to those used in the three perturbation
groups. Postexposure pointing was assessed in a manner identical to
preexposure pointing. From the pre- and postexposure pointing, a vector
field of changes in pointing was computed and the pattern of
generalization in the model was compared with that observed in humans.
RESULTS
Experimental results
Preexposure errors
Subjects showed a consistent pattern of pointing errors in the
preexposure phase. The pattern of inaccuracies in initial pointing was
similar between groups and generally showed a bias away and to the left
of the targets (Fig. 4). In particular, pointing at the
central training point was biased away (in the positive y
direction) and to the left for all five groups; the bias away was
generally larger for the three targets on the right, and the leftward
bias was generally larger for the targets on the left.
Fig. 4.
The targets (solid squares) and
preexposure pointing locations are shown for all five groups as 95%
confidence ellipses centered around the mean.
[View Larger Version of this Image (17K GIF file)]
Learning during the exposure phase
Because of the limited visual feedback, the target was difficult
to find during the exposure phase. For all three perturbation groups,
the target initially took longer to acquire than in their respective
controls (Fig. 5). Over the course of the exposure
phase, the time to acquire the targets dropped to levels not
significantly different from the controls.
Fig. 5.
Target acquisition time as a function of trial
during the exposure phase for the one-point x-shift
(a), one-point y-shift
(b), and two-point y-shift groups
(c), plotted relative to their respective controls. For
clarity, the SE bars are shown in one direction only.
[View Larger Version of this Image (12K GIF file)]
Generalization
Control groups. The pattern of generalization for the
controls is shown in Figure 6. The figure represents the
change in pointing between pre- and postexposure phases plotted as
vectors centered at each target. For example, a 1 cm leftward-pointing
arrow would signify that subject's pointing to that target changed by
1 cm to the left between the pre- and postexposure sessions. The
ellipses centered at the arrow tip are 95% confidence ellipses for the
change in the sample mean. The per-target ANOVAs revealed that none of
these changes was significant at the = 0.05 level. The interpolated
vector field of changes shows a small trend toward the left for the
one-point control (Fig. 6b), which is not present for the
two-point control (Fig. 6d).
Fig. 6.
Average change in pointing for the one-point
(a) and two-point (c) control groups. The
arrows show the change centered on the visually
presented target along with 95% confidence ellipses. Vector field of
changes smoothed with Gaussian kernels for the one-point
(b) and two-point (d) control
groups.
[View Larger Version of this Image (16K GIF file)]
The ANOVA showed no significant main effect of phase for the
x or y directions. The main effect of phase
indicates the global component of change between the pre- and
postexposure phases. Therefore, the control subjects, as expected, did
not change their pointing behavior in either the x or the
y direction.
Perturbation groups. We now consider the effect of
introducing a remapping at one input-output pair. The general effect
of introducing such a perturbation was to induce significant changes in
the pointing behavior not only at the remapped point but at neighboring
points as well. The pattern of generalization for the
x-shift group is shown in Figure
7a; the change in pointing between the pre-
and postexposure phases was significant at six of the nine targets
(left and middle columns of targets) in the
x direction and at one of nine targets (top right
target) in the y direction. The shift was greatest at the
training point (4.9 cm) and decreased in magnitude away from this
point. The overall ANOVA showed a significant main effect of phase for
the x direction, indicating a global change between the pre-
and postexposure phases (F(1,7) = 15.8;
p < 0.01).
Fig. 7.
Average change in pointing for the one-point
x-shift (a), one-point
y-shift (b), and two-point
y-shift (c) groups. Smoothed vector field
of changes for one-point x-shift (d),
one-point y-shift (e), and two-point
y-shift (f) groups.
Proportion adaptation relative to the size of the perturbation for the
one-point x-shift (g), one-point
y-shift (h), and two-point
y-shift (i) groups. In g,
the lightest shade corresponds to 40% adaptation and
the darkest shade corresponds to 11% adaptation; in
h, the lightest shade corresponds to 16%
adaptation and the darkest shade corresponds to 6%
adaptation; in i, the lightest shade
corresponds to 58% adaptation in the positive y
direction, and the darkest shade corresponds to 42%
adaptation in the negative y direction.
[View Larger Version of this Image (61K GIF file)]
The interpolated vector field of changes for the x-shift
group (Fig. 7d) shows a pattern of decaying rightward
changes with a downward y trend farther from the subject.
The proportion adaptation in the direction of the perturbation computed
from the vector fields is depicted in Figure 7g as a gray
scale contour plot. This shows that the pattern of greatest change
occurs at the training point and decays with distance away from it.
The pattern of generalization for the y-shift group is shown
in Figure 7b. The change in pointing between the pre- and
postexposure phases was significant at one of nine targets (target 8)
in the x direction and at three of nine targets (targets 1, 2, and 5) in the y direction. As in the x-shift
group, the shift was again greatest at the training point (2.2 cm).
Changes were most pronounced at the two rows closest to the subject;
there were no significant changes in the row of targets farthest from
the subject. The overall ANOVA indicated that the y
direction of change in the y-shift group was marginally
significant (F(1,7) = 3.75; p = 0.09).
The interpolated vector field of changes for the y-shift
group is shown in Figure 7e. This highlights the pattern of
downward (i.e., toward the body) changes decaying away from the
training point. The proportion adaptation contour plot (Fig.
7h) again highlights a pattern of adaptation that is
greatest near the training point and decays away from it.
Figure 7c shows the pattern of generalization for the
two-point y-shift group. The change in pointing between the
pre- and postexposure phases was significant at 2 of 11 targets
(targets 3 and 6) in the x direction and at 4 of 11 targets
(targets 8-11) in the y direction. Additional marginally
significant (p < 0.10) changes occurred at 1 target (target 4) in the x direction and at 4 of 11 targets
(targets 1, 2, 4, and 6) in the y direction. The change was
greatest at the right training point (6.2 cm), followed by the target
immediately to its right (4.9 cm), and then at the left training point
(4.7 cm).
The interpolated vector field for the two-point y-shift
group (Fig. 7f) shows a change in pointing away from
the body in the top right half of the workspace and toward the body in
the bottom left half. The ANOVA showed no significant main effects of
phase but a highly significant interaction of phase and target in the
y direction (F(10,70) = 12.7;
p < 0.001), reflecting the nonlinear effect. The
corresponding gray scale contour plot shows two areas of adaptation in
opposite directions centered around each of the two targets (Fig.
7i).
Simulation results
When exposed to each of the three experimental perturbations, the
pointing behavior of the model adapts in the compensatory direction.
Adaptation is largest at the training point and decays away from it
(Fig. 8a-c). The decay is symmetric
around the training points in Cartesian coordinates (Fig.
8d-f).
Fig. 8.
Pattern of generalization for the model under each
of the three different experimental conditions. Average change in
pointing for the one-point x-shift (a),
one-point y-shift (b), and two-point
y-shift (c) conditions. This was computed
by subtracting preexposure from postexposure pointing of the model to
targets at 5 cm intervals over the workspace. Proportion adaptation
relative to the size of the perturbation for the one-point
x-shift (d), one-point
y-shift (e), and two-point
y-shift (f)
conditions.
[View Larger Version of this Image (54K GIF file)]
DISCUSSION
Summarizing the results, a remapping of one and two points in the
human visuomotor transformation induced changes in pointing at other
loci in the workspace. Changes were greatest at the site of the
perturbation and decayed away from it. When opposite perturbations were
imposed at two points in the visuomotor map, the changes in pointing
decayed away from each point. The pattern of generalization resulting
from the two-point remapping suggests that the effect of a perturbation
at multiple points may be the superposition of the effects at each
point.
Referring back to the qualitative models (Fig. 1), the pattern of
generalization, although broadly classifiable as nonlinear, closely
resembles the Cartesian decaying pattern. Several specific models can
be ruled out. First, the pattern of generalization in all three
experimental groups was nonlinear, and therefore inconsistent with
models in which adaptation is constrained to be linear (Bedford, 1989 ;
Bedford, 1993a ). Two factors could account for the discrepancy between
our results and Bedford's. First, Bedford examined adaptation along a
constant depth arc, whereas our experiment examined adaptation in the
plane. Nonlinear adaptation, when projected onto a lower dimensional
subspace, may appear linear. Second, differences in methodology could
have contributed to this discrepancy: our experimental setup allowed
the finger and visual feedback cursor to be colocated in space, whereas
in Bedford's setup the target feedback was distant from the finger.
Bedford (1993b) has subsequently examined adaptation in the horizontal
plane using a tablet and monitor setup, and found that certain linear
transformations, such as changes in scale, are easier to learn than
other transformations. Her results do not, however, address
generalization from one point to another in the plane.
Second, the data from the one-point groups are not consistent with a
model in which adaptation is represented as a change in felt direction
of gaze (Harris, 1965 ). Because of the arrangement of the chin rest and
table, the subjects' eyes are sagittally away from and above the
position of the training point. If adaptation were represented as a
constant angular offset in the felt direction of gaze, one would have
expected larger shifts in pointing at the more distant targets for both
the x- and y-shift groups; in fact, these shifts
were generally smaller.
Finally, the opposite-direction perturbations in the two-point
remapping condition could have been interpreted by the visuomotor
system as a single, counterclockwise rotation around the central
target. However, this hypothesis is also not supported by the data, as
it predicts large opposite-sign x-shifts at the middle-top
and middle-bottom targets, and neither these nor the other peripheral
targets demonstrate this rotatory pattern of changes.
Assumptions and limitations of the model
The effects of locally perturbing the visuomotor transformation
were qualitatively captured by a simple network model consisting of
sensorimotor units with localized Gaussian receptive fields. In this
model, the population activity of the units determined the motor
command in response to a visual target. Learning took place through
pairing the visually and proprioceptively sensed locations of the
hand.
The model simplifies the sensorimotor transformation in several ways.
Clearly, the visual target location does not arrive in Cartesian
body-centered coordinates, but is transformed from retinotopic
coordinates using eye position and head orientation information.
Neurophysiological data suggest that, at this level of the
transformation, neurons in posterior parietal cortex have large
retinotopic receptive fields modulated by eye position and head
orientation (Andersen, 1987 ; Snyder et al., 1993 ). It is still a topic
of debate whether this representation is body-centered (Zipser and
Andersen, 1988 ) or some distributed combination of coordinates (Pouget
and Sejnowski, 1995 ). In either case, this representation contains
enough information to extract the body-centered coordinates used in our
model. The model also simplifies the motor process by coding motor
outputs as desired joint angles, rather than modeling the complex
dynamic pattern of muscle activation leading the hand to the
target.
In the model, the output of the sensorimotor transformation is computed
through a population average of the units' outputs a feature that was
motivated by evidence for population coding in the motor cortex
(Georgopoulos et al., 1983 , 1986) (see also the closely related model
by Salinas and Abbott, 1995 ). Evidence from the same group suggests
that this population activity codes movement vectors in extrinsic
(task) coordinates. In the model, we adopt an output representation in
joint coordinates, which is more in line with recent results suggesting
that movement representation in primary motor cortex is modulated by
initial joint coordinates (Scott and Kalaska, 1995 ).
In the experimental data, the one-point x perturbation
induced larger changes in pointing than the one-point y
perturbation. This difference was not predicted by the model, which
assumes that both the learning rates and receptive field sizes are
isotropic. Two factors could account for the anisotropy observed in the
human data. First, the visuomotor map may be more adaptable to shifts
in the x (transverse) direction, than to shifts in the
y (combined sagittal and depth) direction. Such a difference
in adaptability could be attributable to anisotropies in the geometry
and dynamics of the limb and may also explain the somewhat asymmetric
pattern of decay. The model could accommodate these differences by
using separate learning rates for the two directions, although it may
be desirable to account for the dynamics of the limb during movement in
a more complex model. Second, the effect could be perceptual; i.e., a
less salient perturbation could result in smaller adaptation. In fact,
although the magnitude of the perturbations was equal in extrinsic
space, the visual angle subtended was smaller for the y
perturbation than for the x perturbation.
The function approximation framework
Both the experimental results and the model can be interpreted
within the computational framework of function approximation. In this
framework, learning the visuomotor transformation consists of
approximating the mapping between visual and motor coordinates. Because
there are infinitely many possible mappings consistent with any finite
set of input-output pairs, the problem is clearly ill-posed. The
mathematical theory of function approximation suggests that to obtain a
solution to this ill-posed problem, constraints have to be placed on
the function approximator (Tikhonov and Arsenin, 1977 ).
For our experiment, the ``function approximator'' is the
visuomotor system, which is faced with the ill-posed problem of
recalibrating its mapping based on one or two novel visuomotor
pairings. The pattern of recalibration that results from this limited
exposure reflects the structure and constraints underlying the
visuomotor map. For example, if the visuomotor map were represented as
a look-up table storing corresponding input-output pairs (Atkeson,
1989 ; Rosenbaum et al., 1993 ), training at one point would simply
change the pairing at that point while leaving unaltered previously
learned pairings. At the other extreme, the visuomotor mapping could be
represented parametrically, by vectorially combining the retinal
location of the target with estimates of eye position and head position
to produce body-centered target coordinates. For this system,
adaptation constitutes a global recalibration, such as an added bias or
scaling, of these estimated sensory inputs (Harris, 1965 ; Craske, 1967 ;
Lackner, 1973 ). The pattern of generalization observed in our
experiment, therefore, is inconsistent with both local look-up table
representations and global parametric representations.
The computational model that captures the data is a form of
function approximator intermediate between local and global models
known as a radial basis function network (Broomhead and Lowe, 1988 ;
Moody and Darken, 1989 ). These networks approximate the function via a
superposition of bases, in our case the Gaussian receptive fields, and
can be derived by assuming that the function approximator trades
off the closeness of the fit to the input-output data and the
smoothness of the resulting function (Poggio and Girosi, 1989 ). In
other words, such a system is intrinsically biased toward learning
smooth mappings.
Other generalization studies
Using a setup in which hand movements produced cursor movements on
a monitor, Imamizu et al. (1995) examined pointing under a 75°
rotatory perturbation. The results of their study indicate that
learning this rotation on movements in one direction generalized to
movements in another direction. Subjects were fully informed of the
nature and amount of the perturbation; therefore, the experiment
confounds perceptual and cognitive components of the task, and the
study consequently may bear more on task learning than on the
representation of the visuomotor mapping.
Recently, Ghilardi et al. (1995) have examined visuomotor
generalization of directional biases. Also using a tablet-monitor
setup, they demonstrated that learning to eliminate directional biases
in reaching from one initial position produced changes in directional
biases from other positions. Both their results and their
conclusion that visuomotor learning is not limited to the area of
training are consistent with ours.
Shadmehr and Mussa-Ivaldi (1994) studied adaptation and
generalization to velocity-dependent force fields during
target-directed movements. They found that exposure to a force field in
the left portion of the workspace generalized to the right portion of
the workspace in joint-based, rather than Cartesian, coordinates. There
are at least two forms that joint-based generalization could take in
the context of our kinematic experiments. First, generalization could
be represented as an offset in the perceived joint angles. This is
analogous to Shadmehr and Mussa-Ivaldi's model of dynamic
generalization, which was represented as an offset in the external
torque. Such generalization would result in a rotatory pattern of
changes similar to Figure 1c, with larger changes at the
more distal points. Our results were not consistent with this
hypothesis. Second, generalization could again be decaying, but the
decay may be in joint-based coordinates. Because the Jacobian relating
joint angles to Cartesian coordinates is approximately linear in the
range of the decay we observed, it is very difficult to distinguish
this possibility from Cartesian decaying generalization. However,
independent evidence from studies of adaptation to visual distortions
of point-to-point movement suggests that the kinematics of arm movement
is planned in extrinsic coordinates (Wolpert et al., 1995 ). These
results may indicate an interesting dichotomy between the
representation of kinematics, in extrinsic coordinates, and dynamics,
in intrinsic joint-based coordinates.
The paradigm of locally perturbing the inputs to the CNS and observing
the ensuing pattern of generalization provides us with a unique window
into mechanisms of learning and plasticity. By combining this
behavioral paradigm with neurophysiological experiments in parietal
cortex, it may be possible to determine whether the visuomotor changes
are a result of a dynamic reorganization of receptive and motor fields
similar to those found in somatosensory and primary motor areas
(Donoghue et al., 1990 ; Sanes et al., 1990 ; Recanzone et al., 1992 ).
Finally, the decaying pattern of generalization observed may reflect a
basic strategy of the CNS whereby computations are distributed over
many units with local receptive fields. To test the generality of these
findings, it would be interesting to examine the generalization to
local remappings in other sensorimotor systems, such as the midbrain
tectum, which maintains aligned maps of visual and auditory space
(Harris et al., 1980 ; Knudsen, 1982 ; Jay and Sparks, 1984 ; Stein and
Meredith, 1993 ) and is known to adapt to visual displacements (Knudsen
and Knudsen, 1989 ).
FOOTNOTES
Received March 12, 1996; revised Aug. 13, 1996; accepted Aug. 19, 1996.
This project was supported by Grant N00014-94-1-0777 from the Office of
Naval Research, Grant IRI-9013991 from the National Science Foundation
(NSF), a grant from Advanced Telecommunications Research Human
Information Processing Research Laboratories, a grant from Siemens, and
a grant from the Wellcome Trust. Z.G. was supported by a fellowship
from the McDonnell-Pew Foundation. M.I.J. is an NSF Presidential Young
Investigator. We thank Richard Held for helpful discussions.
Correspondence should be addressed to Zoubin Ghahramani, Department of
Computer Science, University of Toronto, 6 King's College Road, Pratt
271, Toronto, Ontario, Canada M5S 3H5.
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