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Volume 17, Number 19,
Issue of October 1, 1997
pp. 7490-7502
Copyright ©1997 Society for Neuroscience
Vector Averaging for Smooth Pursuit Eye Movements Initiated by
Two Moving Targets in Monkeys
Stephen G. Lisberger1 and
Vincent P. Ferrera2
1 Howard Hughes Medical Institute, Department of
Physiology, W. M. Keck Foundation Center for Integrative
Neuroscience, and Sloan Center for Theoretical Neurobiology, University
of California, San Francisco, California 94143, and
2 Department of Psychiatry and Center for Neurobiology and
Behavior, Columbia University, New York, New York 10032
ABSTRACT
INTRODUCTION
MATERIALS AND METHODS
RESULTS
DISCUSSION
FOOTNOTES
REFERENCES
ABSTRACT
The visual input for pursuit eye movements is represented in the
cerebral cortex as the distributed activity of neurons that are tuned
for both the direction and speed of target motion. To probe how the
motor system uses this distributed code to compute a command for smooth
eye movements, we have recorded the initiation of pursuit for 150 msec
presentations of two spots moving at different speeds and/or in
different directions. With equal probability, one of the two spots
continued to move at the same speed and in the same direction and
became the tracking target, whereas the other disappeared and served as
a distractor. We measured eye acceleration in the interval from 110 to
206 msec after the onset of spot motion, within both the open-loop
interval for pursuit and the interval during which eye motion was
affected by the two spots. Our results demonstrate that weighted vector
averaging is used to combine the responses to two moving spots. We
found only a minute number of responses that were consistent with
either vector summation or winner-take-all computations. In addition, our data show that it is difficult for the monkey to defeat vector averaging without extended training on the use of an explicit cue about
which spot will become the target. We argue that our experiment reveals
the computations done by the pursuit system in the absence of
attentional bias and that vector averaging is normally used to read the
distributed code of image motion when there is only one target.
Key words:
visual motion processing;
eye movements;
smooth pursuit;
sensorimotor transformation;
vector averaging;
winner-take-all
INTRODUCTION
One fundamental principle of
organization of the cerebral cortex is that sensory information is
represented in distributed maps. In general, each neuron in the map is
broadly tuned, so that any one stimulus causes responses in many
neurons. How does the brain use such a distributed representation?
Because the neural representations of its sensory and motor components
are well known, visually guided smooth pursuit eye movements provide an
excellent opportunity to analyze how a distributed sensory
representation is converted into a command for voluntary movement
(Lisberger et al., 1987 ).
In primates, pursuit is driven by motion of a small target with respect
to the eye. The resulting visual input, called "image motion," is
represented as activity distributed across neurons in the middle
temporal visual area (MT) (Maunsell and Van Essen, 1983a ). Lisberger et
al. (1995) have recorded the responses of MT cells during target speeds
and accelerations like those experienced during pursuit, so that much
is currently known about this distributed representation of image
motion. MT receives its visual inputs mainly from the primary visual
cortex (V1) (Maunsell and Van Essen, 1983b ) and provides visual inputs
for pursuit via projections to a series of higher cortical areas
(Ungerleider and Desimone, 1986 ; Tusa and Ungerleider, 1988 ; Boussaoud
et al., 1992b ; Tian and Lynch, 1996 ) that include the medial superior
temporal area (MST) in the parietal cortex (Dürsteler and Wurtz,
1988 ) and the frontal pursuit area (FPA) in the depths of the arcuate
sulcus (Lynch, 1987 ; MacAvoy et al., 1991 ). MT, MST, and FPA all
project to the pontine nuclei (Glickstein et al., 1980 ; Ungerleider et al., 1984 ; Leichnitz, 1989 ; Boussaoud et al., 1992a ), which in turn
project to the parts of the cerebellum that are involved in pursuit
(Brodal, 1979 , 1982 ; Gerrits and Voogd, 1989 ). The responses of
cerebellar neurons during pursuit are known, and at least those
recorded in the floccular complex, after minor filtering, provide
adequate commands for smooth eye velocity (Shidara et al., 1993 ;
Krauzlis and Lisberger, 1994 ). Thus, the transformations from visual
input to area MT and from the cerebellum to eye movements are
understood. The missing link is the sensorimotor transformation between
area MT and the cerebellum.
Several computations have been considered as ways in which the brain
might transform a distributed neural code like that found in MT into
commands for movement. Each computation assumes that every unit in the
distributed code is a "labeled" line, so that downstream areas know
something about what information each neuron conveys when it is active.
The computations include "winner-take-all," in which the label on
the neuron with the largest response determines the output of the map;
"vector summation," in which the activities of all active neurons
are summed with weights that are determined by their individual labels;
and "vector averaging," in which the vector sum is normalized
according to the number of neurons that are active. Recently, Groh et
al. (1997) showed that vector averaging can account for the majority of
the effects of microstimulation in area MT on the smooth and saccadic
eye movements evoked by moving visual targets.
Our goal was to use natural visual stimuli to determine the computation
used in the sensorimotor transformation that converts the distributed
representation of image motion in MT into commands for smooth pursuit
eye motion. Our strategy was to measure the pursuit evoked by the brief
presentation of two targets moving in different directions and/or at
different speeds. We found that the sensorimotor transformation for
pursuit takes a vector average of the visual inputs, at least under
conditions in which the monkey does not know which of the two spots
will become the target.
MATERIALS AND METHODS
Experiments were run on three rhesus monkeys (Macaca
mulatta) that had been overtrained on pursuit of single
moving targets. Our basic experimental methods have been presented
previously (e.g., Lisberger and Westbrook, 1985 ). Briefly, monkeys were
trained to perform a visual-tracking task in exchange for liquid
reinforcement. Eye movements were monitored with the scleral search
coil method using eye coils that had been implanted with sterile
procedure while the monkey was anesthetized with Isoflurane. During
experiments, monkeys sat in a primate chair, and their heads were
immobilized. Experiments were conducted daily and lasted 2-3 hr.
Methods had been approved in advance by the Institutional Animal Care
and Use Committee at the University of California, San Francisco.
Visual stimuli and presentation of targets. Stimuli were
presented on a 12 inch diagonal oscilloscope (Hewlett Packard 1304A) that was driven by the digital-to-analog converters from a digital signal-processing board in a Pentium computer. This system allowed us
to present multiple targets that were identical in shape and brightness. It provided spatial resolution of 32,000 × 32,000 pixels and a refresh rate of 4 msec. Each visual stimulus was a 0.4 or
1.2° square spot that consisted of 36 individual points plotted at
spatial intervals of 80 or 240 pixels and temporal intervals of 2 µsec. The larger spot was used only in a few experiments (see those
summarized in Figure 7). The screen was 40 cm from the monkey and
subtended 32 × 26° of visual angle. The luminance of the spot
was 3.5 cd/m2. The background of the screen was
uniform and gray, and the room was dimly lit.
Fig. 7.
Quantitative analysis of experiments in which the
target was defined by its size and direction of motion. Each graph
plots average vertical eye acceleration as a function of average
horizontal eye acceleration for experiments on monkeys I
(A) and K (B).
Open and filled triangles show data for
the case in which target motion was leftward or rightward,
respectively, and distractor motion was in each of eight directions.
The circles indicate the points for target and
distractor motion in opposite directions along the horizontal axis.
Horizontal and vertical dashed lines indicate zero eye
acceleration.
[View Larger Version of this Image (15K GIF file)]
Spots were presented in individual trials that consisted of an initial
period of 1220-1740 msec during which the animal was required to keep
its eyes within 2° of a target at straight-ahead gaze, a 150 msec
interval during which two spots moved in different directions and/or at
different speeds, a 400-600 msec interval in which the monkey was
required to track the continuation of one of the original two-spot
motions, and a 600 msec interval in which the monkey was required to
fixate the target at its final position. Each spot motion consisted of
a step-ramp (Rashbass, 1961 ) in which the target appeared at an
eccentric position and moved toward the position of fixation. In almost
all of our experiments (see Fig. 7 for exceptions), either of the two
spots could become the final tracking target with equal probabilities.
Although the monkey did not receive any information about which spot
would become the tracking target, we will use the term "target" to
refer to the spot destined to become the tracking target and the term "distractor" to refer to the spot that would disappear after 150 msec of motion. During the 150 msec in which two spots were present, the fixation requirements were suspended. The monkey then was allowed
300 msec to bring its eye position within 3° of the target and was
required to maintain tracking with that accuracy for the duration of
the trial.
Each day, the experiment consisted of multiple repeats of a list of 16 trials (see Fig. 7), 64 trials (see Figs. 1, 2, 3, 4, 5, 6), or 256 trials (see
Figs. 8, 9, 10). For each repeat, the trials were sequenced by shuffling
the list and requiring the monkey to complete each trial successfully
once. If the monkey failed at one of the trials, it was placed at the
end of the list and presented again after the animal had completed the
other trials in the list. For the experiments that included 256 trials,
we obtained enough trials to provide good estimates of sample mean and
variance by combining data collected on several consecutive days.
Fig. 1.
Schematic diagram showing the design of the
two-spot trials and representative raw data traces. A,
B, Representations of spot motions across the visual
field for trials that presented simultaneous downward and rightward
spot motion. The short arrows show the positions
traversed by the target (T) and distractor
(D) in the first 150 msec of motion, and the
long arrow shows the continuing motion of the spot that
became the tracking target. In A, the spot moving
rightward became the tracking target. In B, the spot moving downward became the tracking target. The position of fixation was at the crossing of the H and V axes.
C, D, Representative raw data for the
cases in which the tracking target moved rightward or downward. From
top to bottom, the traces
show vertical eye velocity; superimposed vertical eye
(E), target (T), and
distractor (D) position; horizontal eye velocity;
and superimposed horizontal eye (E), target
(T), and distractor
(D) position. The dashed position traces show the motion of the distractor, which was
extinguished after 150 msec of motion. Downward
arrowheads show the time when the distractor was
extinguished. The rapid deflections in the eye velocity records
represent saccadic eye movements and have been clipped to allow
high-gain viewing of the smooth contribution to eye velocity. Upward
deflections of the traces show rightward and upward
motion.
[View Larger Version of this Image (17K GIF file)]
Fig. 2.
Superimposed averages of eye velocity comparing
the responses to downward and rightward spot motion presented either
alone or simultaneously. A, Averaged responses.
B, Predictions of vector summation and vector averaging.
A, B, The top and
bottom groups of traces show vertical and
horizontal velocities, respectively. The traces showing
step changes in velocity represent spot velocity. Light
solid and dashed traces show the responses to
the motion of single spots to the right (Rt) and down
(Dn), respectively. In A, the bold
solid and dashed traces show the responses to
the simultaneous downward and rightward motion of the two spots
(Rt&Dn) when the tracking target ultimately moved
rightward and downward, respectively. The vertical
arrowheads point out the approximate time when the
responses to the two spots separated and began to depend on which spot
became the tracking target. In B, the bold solid
traces show the eye velocity predicted by vector summation (Sum), and the bold dashed traces show
the eye velocity predicted by vector averaging (Avg).
Upward deflections of the traces show rightward and
upward motion.
[View Larger Version of this Image (19K GIF file)]
Fig. 3.
Comparison of averaged responses in two-spot
experiments with predictions for winner-take-all, vector-averaging, and
vector summation computations. A, Plot of vertical eye
acceleration versus horizontal eye acceleration. The
arrows show the predicted responses to two spots moving
rightward and downward for computations based on winner-take-all for
the rightward spot (WTA right), winner-take-all for the
downward spot (WTA down), vector averaging
(Average), and vector summation (Sum).
B, Schematic diagram of the experiment in which the
arrows show the trajectories for the first 100 msec of
motion of all eight possible spot motions. The plus sign
represents the position of fixation before the appearance of the moving
spots. C, Averages from one experiment. The
filled and open triangles show the eye
accelerations when target motion was rightward or leftward,
respectively, whereas distractor motion was in each of the other seven
directions. Dashed curves show the fits obtained by
selecting the best value of wi for Equation 1; the values selected (W) are shown by
the numbers in the relevant quadrants. D, Filled triangles show the responses to the motion of single spots in eight directions. The dashed curve shows the prediction
of vector summation when the target moves to the right and the
distractor moves in each of the other seven directions. The
solid curve without data points shows the prediction of
vector averaging for the same case. E, Predictions of
weighted vector averaging when target motion is rightward and
distractor motion is in each of the other seven directions. From
smallest to largest, the connected curves were obtained
from Equation 1 with wi equal to 0.9 (solid), 0.75 (dashed), 0.5 (solid), 0.25 (dashed), and 0.1 (solid). F, Data from one experiment. The
filled and open triangles show the
average eye accelerations when target motion was to the right and up or to the left and down, respectively, whereas distractor motion was in
each of the other seven directions. Dashed curves show the fits obtained by selecting the best value of
wi for Equation 1; the values selected
(W) are shown by the numbers in the
relevant quadrants.
[View Larger Version of this Image (21K GIF file)]
Fig. 4.
Summary demonstrating weighted vector averaging in
the pursuit evoked by two spots moving in different directions at the
same speed. The histogram shows the distribution of values of
wi for eight directions of target motion in
seven experiments (total 56 values). The vertical dashed
line indicates wi = 0.5, which corresponds to equally weighted vector averaging.
[View Larger Version of this Image (14K GIF file)]
Fig. 5.
Analysis of computation used to transform motion
of two spots into commands for pursuit eye movements in individual
trials. A, C, D, Graphs
showing the distractor weight as a function of the target weight for
the first experiment done on monkeys A (A), K
(C), and I (D). Each
point shows the weights for a single trial. The
large filled circles indicate the expectations for the
cases of winner-take-all for the distractor (D),
winner-take-all for the target (T), and
vector summation (VS). The two dashed
lines cross at weights of 0.5, which is the expectation for the
case of vector averaging. These graphs include a fraction of the trials for each experiment, selected as described in the text.
B, Vector plot defining the model used to analyze eye
acceleration in each trial to obtain the target and distractor weights
plotted in A, C, and D.
Vectors labeled T and D
represent the average eye accelerations made in response to the motion
of the target alone and the distractor alone. The vector
labeled R represents the eye acceleration in one trial
for the simultaneous motion of the target and the distractor. The
vectors labeled T and D
represent the projections of R onto the axes defined by
the average responses to the motion of each spot alone. These
projections define the weighting of the target and the distractor used
to obtain the measured response R. VA and
VS represent the predictions of vector averaging and
vector summation.
[View Larger Version of this Image (28K GIF file)]
Fig. 6.
Summary of the weighting of target and distractor
showing that almost all individual trials were consistent with the use
of a vector-averaging computation. From top to
bottom, each of the seven pairs of histograms summarizes
data from one of our seven experiments on monkeys A
(A-H), I
(I-L), and K
(M-N). The histograms on the
left show the distribution of the sum of the target and distractor weights. The two downward arrows at the
top left indicate the results expected for
vector-averaging (VA) and vector summation (VS) computations. The histograms on the
right show the distribution of the difference between
the target and distractor weights. The three downward
arrows at the top right show the results
expected for winner-take-all for the distractor
(D), equal weighting of the target and distractor
(Avg), and winner-take-all for the target (T).
[View Larger Version of this Image (22K GIF file)]
Fig. 8.
Predicted outcomes of two-spot experiments
including different directions and speeds of spot motion for
winner-take-all, vector-averaging, and vector summation computations.
A, Plot of vertical eye acceleration versus horizontal
eye acceleration. Filled and open
triangles show the eye accelerations of one monkey for pursuit
of single targets in eight directions at 20°/sec and 5°/sec,
respectively. The solid and dashed curves without
points show the predictions of vector averaging and vector
summation, respectively, in the case of target motion to the right at
20°/sec and distractor motion in each of eight directions at
5°/sec. B, Schematic diagram showing the 16 spot
motions used in pairs in this experiment. Each arrow shows the visual angle covered in the first 100 msec of each spot motion. Long and short arrows indicate
spot motion at 20°/sec and 5°/sec, respectively. Fixation was at
the center of the graph before the moving targets appeared.
C, Plot of vertical eye acceleration versus horizontal
eye acceleration. Filled and open
triangles show the eye accelerations of one monkey for pursuit
of single targets in eight directions at 20°/sec and 5°/sec,
respectively. The solid and dashed curves without
points show the predictions of vector averaging and vector
summation, respectively, in the case of target motion to the right at
5°/sec and distractor motion in each of eight directions at
20°/sec. D, Plot of vertical eye acceleration versus
horizontal eye acceleration showing the different predictions of
weighted vector averaging for the case in which target motion is
rightward at 20°/sec and distractor motion is in each of the eight
directions at 5°/sec. From left to
right, the connected curves were obtained
from Equation 3 for wt,i;d equal to 0 (winner-take-all for distractor, open triangles), 0.25 (dashed), 0.5 (pure vector averaging,
solid), 0.75 (dashed), and 1 (winner-take-all for target, filled triangle).
[View Larger Version of this Image (25K GIF file)]
Fig. 9.
Examples showing the use of vector averaging in
the pursuit evoked when two spots move at different speeds.
A, The target moved to the right at 20°/sec, and
distractors moved in each of eight directions at 5°/sec.
B, The target moved to the right at 5°/sec, and
distractors moved in each of the eight directions at 20°/sec. In each
graph, the filled circles show the eye accelerations, the solid curves without points show the prediction of
vector averaging, the curves with long dashes show the
prediction of vector summation, and the curves with short
dashes show the fit obtained with Equation 3 for the value of
weight given at the top of A and
B. The horizontal and vertical dashed
lines show zero vertical and horizontal eye acceleration.
[View Larger Version of this Image (17K GIF file)]
Fig. 10.
Summary of the weighting of vector averaging in
the pursuit evoked when two spots moved at different speeds and/or in
different directions. A, B, The four
tick marks on the x-axis represent four
different combinations of distractor and target speed: t20/d20, both
20°/sec; t20/d5, target 20°/sec and distractor 5°/sec; t5/d20, target 5°/sec and distractor 20°/sec; and t5/d5, both 5°/sec. For
monkeys A (A) and I (B),
there are eight marks for each combination of distractor
and target speed, one for each different direction of target motion.
Each mark plots the value of weight obtained by fitting
Equation 3 to the relevant data.
[View Larger Version of this Image (13K GIF file)]
Data acquisition and analysis. Experiments were controlled
and data were acquired by computer programs running on two computers. A
UNIX workstation provided the graphical user interface for the design
and control of the experiment. A Pentium computer controlled the
experiment, acquired the data, and streamed it over the local area
network for storage on the UNIX file system. We obtained eye velocity
signals by analog differentiation of the eye position outputs from the
search coil electronics (DC, 25 Hz; 20 dB/decade), and we sampled
horizontal and vertical eye position and eye velocity at rates of 1000 samples per sec per channel. In each file, we also recorded a series of
codes to indicate the exact spot motions we commanded, and we used
these codes in the data analysis program to reconstruct horizontal and
vertical target position and velocity.
Data were analyzed in two phases. In the first phase, we reviewed the
horizontal and vertical eye position and velocity for each trial on a
screen. We began by flagging trials for exclusion from subsequent
analyses if the monkey made an early saccade (<220 msec after the
onset of target motion) or clearly was not attempting to track
smoothly. Approximately 2% of trials were excluded based on these
criteria, leaving only trials in which the first saccade occurred after
the interval we would use for measuring the responses. In the remaining
98% of trials, we replaced each saccadic deflection of eye velocity
that occurred in the interval from 220 to 400 msec after the onset of
target motion with a straight-line segment that connected the eye
velocity at the start and end of the saccade. Because the first phase
of analysis excluded trials with early saccades, the remaining saccades
were edited only outside the times used for quantitative analysis of
the data. Thus, replacing the saccades with straight-line segments did
not alter our measurements of the initiation of pursuit and served only
to allow clean averages of eye velocity for verifying that the monkey
was responding to the tracking target after the distractor had been
extinguished.
In the second phase of data analysis, we aligned the eye velocity
responses to identical stimuli on the onset of stimulus motion and
measured the eye acceleration in intervals from 110 to 158 msec and
from 158 to 206 msec after the onset of stimulus motion. We selected
these intervals because they primarily precede the moment of the first
visual feedback about the initial eye movement of pursuit and thus
represent the "open-loop" response of the pursuit system to the
visual stimulus that was present before the onset of pursuit. For most
of our analyses, we made averages of eye velocity as a function of time
from 100 msec before to 400 msec after the onset of target motion, and
we computed eye acceleration from the averages. For the analysis of the
variability of the responses, however, we measured eye acceleration
from individual trials. We began the analysis interval 110 msec after
the onset of target motion to ensure that our measurements did not
include the very earliest part of pursuit, which might have been
affected by minor trial-to-trial variations in the latency of
pursuit.
RESULTS
Design of the two-spot experiments
Figure 1, A and
B, illustrates the stimuli for the two trials in which the
initial spot motions (vectors labeled T and
D) were rightward and downward. Each plot shows spot
position in the visual field; the position of fixation was at the point
where the axes cross, and the different arrows
indicate the different phases of spot motion. The short
arrows indicate the first 150 msec of motion for the target
(solid arrow labeled T) and the distractor (dashed arrow labeled D). The
long solid arrow indicates the subsequent
trajectory of the spot that the monkey was required to track. Each spot
underwent step-ramp target motion (Rashbass, 1961 ): in Figure 1, the
step was 3°, and the ramp took the spot toward the position of
fixation at 20°/sec. In Figure 1A, rightward target
motion continued for the duration of the trial, and the downward
distractor was extinguished after 150 msec. In Figure 1B, downward target motion continued for the duration
of the trial, and the rightward distractor was extinguished after 150 msec of motion. Figure 1, C and D, shows
individual trials of eye position and velocity for each of these two
conditions, for the interval from 300 msec before to 450 msec after the
onset of motion of the two spots. In both examples, the simultaneous
downward and rightward spot motion evoked both downward and rightward
smooth eye velocity. Saccades were withheld until after the downward arrowheads, which show the time when the distractor
(dashed position traces labeled D)
was extinguished. The saccades then brought the eye (bold
position traces labeled E) accurately onto
the position of the target (solid position
traces labeled T).
For every pair of two-spot motions, similar to the pair illustrated in
Figure 1, each spot had a probability of 0.5 of becoming the final
tracking target. This experimental design guarantees that two different
intervals should be revealed by comparison of the eye velocities evoked
by the same initial but different final target motions. There must be
an early interval in which the eye velocity depends on the simultaneous
motion of the two spots and a later interval in which the eye velocity
is driven by the tracking target. These two intervals can be seen in
Figure 2A, which
superimposes the averages of eye velocity for four trials in which (1)
a single target moved downward (light dashed
traces labeled Dn), (2) a single target moved
rightward (light solid traces labeled
Rt), (3) two spots moved downward and rightward but the
downward moving spot became the tracking target (bold dashed traces labeled Rt&Dn), and (4) two
spots moved downward and rightward, but the rightward moving spot
became the tracking target (bold solid traces
labeled Rt&Dn).
Comparison of the two pairs of bold traces in Figure
2A shows that the initial response to the motion of
two spots did not depend on which spot would ultimately become the
target. In Figure 2, these two traces separated ~70 msec
after the distractor was extinguished, or ~220 msec after the onset
of spot motion. For 196 such comparisons made on seven experiments in
three monkeys (28 comparisons per experiment), we measured the time of
divergence as the moment when the difference between the two
traces exceeded the sum of the SEMs. The time of divergence
averaged 236 msec after the onset of spot motion (86 msec after the
distractor disappeared) and was the same for measurements made from the
traces for horizontal and vertical eye velocity. Only 7% of
the times of divergence were <206 msec after the onset of spot motion.
This validates the use of an interval from 110 to 206 msec after the
onset of spot motion to analyze the responses to the combined motion of two spots. Figure 2A also shows that the average
responses to the motion of two spots were intermediate between the eye
velocities induced by each spot individually.
Predictions of different rules for reading a distributed
representation of image motion
Figure 2B illustrates how possible outcomes of
our experiments would appear in averages of eye velocity. The
traces labeled Rt and Dn are the same
averages of eye velocity used in Figure 2A that show
the average eye velocities evoked by motion of single spots to the
right or down. Vector summation of the responses to the motion of the
two spots (bold solid traces labeled
Sum) predicts that the horizontal component of the response
to the simultaneous motion of the two spots should be nearly equal to the eye velocity evoked by rightward motion of a single spot; the
vertical component should be nearly equal to the eye velocity evoked by
downward motion of a single spot. In contrast, vector averaging
(bold dashed traces labeled Avg)
predicts that the horizontal component of the response to two spots
should be intermediate between the horizontal eye velocities evoked by
the rightward or downward motion of one spot; the vertical component
should be intermediate between the vertical eye velocities evoked by the rightward or downward motion of one spot. Comparison of
A and B in Figure 2 shows that the actual
responses to the motion of two spots (Fig. 2A,
bold traces) conform more closely to the predictions
of vector averaging than to those of vector summation.
The same example is plotted as vectors in Figure
3A. Each arrow
shows one possible response for a trial that consisted of the motion of
two spots, one rightward and one downward. At one extreme, the pursuit
response could reflect a winner-take-all computation with either
rightward or downward spot motion winning (WTA right
or down). The resulting eye movement would then be identical
to that produced by single targets moving rightward or downward,
respectively. Indeed, it is plausible to think that the response might
reflect a winner-take-all computation on individual trials with the
winner varying from trial to trial. After introducing the basic
experimental paradigm, we will evaluate this possibility from the data.
At the other extreme, the pursuit response could reflect a
vector-averaging (Fig. 3A, Average) or vector
summation (Fig. 3A, Sum) computation. For a given
pair of spot motions, these two computations predict eye acceleration
in the same direction but with different magnitudes. When there are two
spots, vector averaging predicts half as large an eye acceleration as
does vector summation.
We now extend this vector representation to the full experiment that is
diagrammed in Figure 3B. With the monkey fixating at
straight-ahead gaze (+), two spots appeared and moved along two of the
eight trajectories shown by the arrows. Thus, the experiment had an eight × eight design and consisted of 64 trials presented in random order. Each spot started 3° eccentric and moved at
20°/sec along an axis toward the position of fixation, providing
step-ramp motion (Rashbass, 1961 ). When the two spots moved along the
same trajectory, the result was a single target that was twice as
bright as each spot individually. In separate experiments, we have
verified that doubling the intensity of a bright target has no effect
on the latency or the eye acceleration at the initiation of pursuit (S. G. Lisberger, unpublished observations). The eye acceleration for single spots moving in eight different directions is summarized in
Figure 3D (filled triangles) by plotting
average vertical eye acceleration on the y-axis and average
horizontal eye acceleration on the x-axis. As we have shown
previously (Lisberger and Pavelko, 1989 ), the direction of eye
acceleration was nearly equal to the direction of target motion, and
the magnitude of the responses did not depend strongly on the direction
of target motion. For this plot, eye acceleration was measured in the
interval from 158 to 206 msec after the onset of target motion, but we
obtained similar results for the interval from 106 to 158 msec after
the onset of target motion.
To analyze our results, we sorted the trials to consider together all
cases in which one direction of target motion was presented separately
or had been paired with the other seven directions of distractor
motion. This divided our experiment into eight groups of eight trials,
one group for each of the eight different directions of target motion.
Figure 3D shows how one of these groups might appear on a
plot of vertical versus horizontal eye acceleration for the eight
trials in which target motion was to the right. It demonstrates that
very different curves are predicted by vector averaging (solid
curve labeled Average) versus vector summation (dashed curve labeled Sum) of the responses
to the motion of single targets in each direction. The key difference
is that vector summation predicts faster eye accelerations for the
motion of two spots than for the motion of a single target.
Winner-take-all and equally weighted vector averaging represent two
points along a continuum of possible outcomes represented in the
computation:
|
(1)
|
where Ei,j represents the eye
acceleration vector for the motion of two stimuli in directions
i and j, Ei represents the eye acceleration vector for the motion of one target in direction i, and wi represents a weighting with
a value between 0 and 1 that defines the strength of target motion in
direction i when competed with a distractor moving in any
other direction (Ej). If
wi has a value of 1.0, then this equation
reduces to winner-take-all for direction i. If
wi has a value of 0.5, then this equation describes equally weighted vector averaging. Figure 3E shows
the predicted outcomes of the weighted vector-averaging computation when the target moves to the right and wi ranges
from 0.1 to 0.9. Depending on the value of
wi, the computation can vary from equally weighted vector averaging (wi = 0.5) to pure
winner-take-all for either the target (wi = 1)
or the distractor (wi = 0). A small ellipse
represents a large weight for the target, and a large ellipse
represents heavy weighting of the distractors and a small weight for
the target.
Weighted vector averaging for spots moving in
different directions
The graphs in Figure 3, C and F, show the
results of selected experiments in which target motion in one direction
was paired with distractor motion in each of the other seven directions
we used. Each set of connected points shows the average eye
accelerations for a set of trials that had the same direction of target
motion. As before, the graphs were created by plotting averages of
horizontal and vertical eye acceleration on the x-axis and
y-axis, respectively. In this graph and all subsequent
analyses in this paper, we present measurements made in the interval
from 158 to 206 msec after the onset of target motion. In each
experiment, we obtained very similar results for eye acceleration in
the interval from 110 to 158 msec after the onset of target motion.
In Figure 3C, the filled triangles plot the
responses for trials in which the target moved to the right and the
distractors moved in each of the other seven directions. The open
triangles plot the responses for trials in which the target
moved to the left and the distractors in each of the other seven
directions. In this example, the direction and magnitude of eye
acceleration were clearly affected by the direction of motion of the
distractor. The weighting of the distractors was greater when the
tracking target moved to the right than when it moved to the left.
Thus, when the target and distractor moved to the right and the left, in exact opposition (circled points), the net eye
acceleration was to the left. In Figure 3, C and
F, each dashed curve shows the best fit of
Equation 1 to the data, and the numbers in the relevant quadrants give
the values of wi. Clearly, there was some diversity in the computations that combined the responses to two targets. Some cases gave nearly perfect vector averaging (e.g., Fig.
3F), whereas others provided examples that were
weighted toward winner-take-all for either the target (e.g., open
triangles in Fig. 3C) or the distractor (e.g.,
filled triangles in Fig. 3C).
Each of our experiments included all 64 possible combinations of the
eight directions of stimulus motion we used, and each, thus, provided
eight sets of connected points similar to those shown in the graphs of
Figure 3, C and F. For each of these eight sets
of points, we fitted Equation 1 to find the eight values of
wi that provided the best fit to the data from
two-spot trials. The fitting procedure minimized the mean error for the
seven trials that used two spots moving in different directions. The
error for each point was computed as the square root of the sum of the squares of the errors in horizontal and vertical eye acceleration. The
histogram in Figure 4 plots the
distribution of 56 values of wi obtained from
seven experiments on three monkeys. The data demonstrate that the
pursuit system used computations that can deviate from equally weighted
vector averaging but never all the way to winner-take-all for either
the target or distractor. There were many cases of equally weighted
vector averaging, with values of wi near 0.5, but there were also values of wi as low as 0.3 and as high as 0.7. In most cases, an individual experiment yielded evidence of equally weighted vector averaging for some directions with
unequally weighted vector averaging leaning toward winner-take-all for
the target or the distractors in other directions.
We also fitted the data with the model defined by:
|
(2)
|
where Ei,j represents the eye acceleration
vector for the motion of two targets in directions i and
j, Ei represents the eye acceleration
vector for the motion of one target in direction i, and
wi is a value between 0 and 1 that defines the
weight of stimulus motion in direction i when competed with
a second stimulus in any other direction. To guarantee a unique
solution, we added the additional constraint that the
wi = 4 (mean, 0.5). For the case of equally
weighted vector averaging, all values of wi
should be equal to 0.5. We used a gradient descent optimization
algorithm to fit Equation 2 to the data and to obtain a single set of
eight values of wi for the 56 combinations for
each experiment of two spots moving in different directions. In every
case, the fit obtained by Equation 2 yielded slightly lower values of
error (average improvement, 11%; range, 5-23%) than did the fits to
Equation 1. The functions relating wi to the
direction of spot motion were similar, however.
It is not surprising that the fits to Equations 1 and 2 were similar
because the models are very similar. However, the two models are not
identical when the experiment includes more than two directions of spot
motion. We regard Equation 1 as a descriptive model. It allowed us to
derive a single number that reports where each combination of one
direction of target motion and seven directions of distractor motion
fell on the continuum from winner-take-all to equally weighted vector
averaging. However, the descriptive model has the shortfall that a
given direction of distractor motion can have different weights,
depending on the direction of motion of the target in a given trial. In
contrast, Equation 2 provides a mechanistic model in which each
direction of spot motion has a single weight. Each weight indicates how
strongly that direction of motion affected pursuit, without regard for
the direction of motion of the other spot. The mechanistic model maps
well onto a pursuit system in which each direction of spot motion has a unique weight, so that the response to a given pair of spot motions can
be computed simply as the weighted average of the responses to the two
spot motions separately.
Vector averaging occurred consistently in individual responses to
the motion of two spots
The analysis in the preceding section shows that the average eye
movement was consistent with the predictions of vector averaging. Because of the possibility that a winner-take-all computation to pursue
the target or the distractor on alternate trials was used, we have also
determined how pursuit responded to the motion of two spots on
individual trials. In the analysis of individual trials, an alternating
winner-take-all strategy would have produced a bimodal distribution
with separate peaks near winner-take-all for the target and the
distractor. Yet, the average of the alternating winner-take-all
strategy could have yielded averaged results that fit the expectations
of a vector-averaging computation (e.g., Figs. 3, 4).
We analyzed eye acceleration for each trial according to the scheme
diagrammed in Figure 5B. For
this contrived example, the target moved to the right and, when
provided as a single target, evoked an average eye acceleration vector
that was rightward with a small downward component (arrow
labeled T). The distractor moved upward and, when
provided as a single target, evoked an average eye acceleration vector
that was upward with a small leftward component (arrow
labeled D). The eye acceleration from one trial when the
upward and rightward spots were presented at the same time is shown as
the vector labeled R. For this combination of motion of two spots, the predictions of the different possible computations are T, winner-take-all for the target;
D, winner-take-all for the distractor; VS, vector
summation; and VA, vector averaging. To analyze each trial,
we computed T and D , which are the projections of R onto the axes defined by the vectors for the average
responses to the target (T) and distractor
(D) as single spots. This yielded weights for the
target (wT) and distractor
(wD) in each individual trial, where
T = wTT and D = wDD. Among the possible outcomes of
this analysis are winner-take-all for target,
wT = 1 and wD = 0;
winner-take-all for distractor, wT = 0 and
wD = 1; vector summation,
wT = wD = 1; and vector
averaging, wT = wD = 0.5.
Figure 5, A, C, and D, plots the
weight of the distractor versus the weight of the target for a subset
of the data from one daily experiment on each of the three monkeys. In
these graphs, each point shows data from an individual trial, the
large filled circles show the predictions of
winner-take-all for the target (T) and
distractor (D) and of vector summation
(VS), the two dashed lines cross at the
prediction of equally weighted vector averaging, and the solid
line from T to D shows the continuum
of possible unequally weighted vector-averaging computations. We have
made it possible to discriminate the individual points by plotting data
from every nth trial, where n was selected so
that we would have ~300 points on each graph. We have excluded trials
in which the target and distractor moved in opposite directions because the values of wT and wD
are not unique under this condition. The data are clustered near the
prediction of vector averaging with very few examples that would be
consistent with vector summation or winner-take-all for either of the
spots. In addition, there is no evidence of the bimodal distribution
that would have emerged if the alternating winner-take-all strategy had
been used.
We summarized the analysis of individual trials by analyzing the values
of wT and wD along two
dimensions. The first dimension asked whether the data were more
consistent with an averaging or a summation computation by plotting
distributions of the sum of wT and
wD. Vector averaging predicts that this sum
should equal 1, whereas vector summation predicts that the sum should
equal 2. The seven histograms on the left of Figure
6 show that the distributions of
wT + wD were consistent
with vector averaging (Fig. 6A, arrow
labeled VA) for all seven experiments we ran. The
distributions all peaked at values <1, and only a minute fraction of
the trials yielded weights consistent with vector summation (arrow labeled VS; wT + wD = 2). In the seven histograms, from top to bottom, the mean values of
wT + wD were 0.82, 0.82, 0.82, 1.17, 0.91, 0.85, and 0.67. The second dimension asked whether the responses were more consistent with equal weighting of the target
and distractor or with winner-take-all for one or the other by plotting
distributions of the difference between wT and
wD. Equal weighting predicts that
wT wD should equal 0, whereas winner-take-all predicts that wT wD should be either 1 or +1. The seven
histograms on the right of Figure 6 show that the
distributions of wT wD
are unimodal and centered near zero. Only very few trials showed values
of the weights consistent with winner-take-all for either the target
(Fig. 6B, arrow labeled
T) or the distractor (arrow labeled
D). We conclude that the pursuit system is performing vector
averaging with approximately equal weightings of the target and
distractor with two caveats. First, there is a considerable distribution in the relative weightings of the target and distractor. Second, the total weight of the target and distractor was usually <1,
indicating that the responses to the motion of two spots were somewhat
smaller than predicted even by vector averaging.
In the experiments reported here, we have examined only the special
case in which two targets move in different directions toward the
position of fixation. Previous experiments on pursuit have suggested
that centripetal target motion may be privileged in the sense that it
causes more vigorous initiation of pursuit than does target motion in
other directions (Lisberger and Westbrook, 1985 ). However, other
experiments to be reported elsewhere show that vector averaging is the
computation used to guide presaccadic pursuit, even if one of the spots
is not moving toward the position of fixation. In contrast, the pursuit
system can come much closer to winner-take-all behavior in the
immediate wake of a saccade to either the target or the distractor
(Lisberger, unpublished observations).
Vector averaging was difficult to defeat
In the experiments described above, the target and distractor had
identical appearances, and no previous information was given to allow
the monkey to decide which spot would become the target. In a separate
set of experiments, we relaxed both of these facets of the experimental
design. The target was always a big spot (1.2°) that moved
horizontally, and the distractor was always a smaller spot (0.4°) and
could move in any of the eight directions used previously. Because this
experiment had 16 different trials (2 × 8) rather than the 64 trials (8 × 8) used in preceding sections, the monkey repeated
the sequence 100-150 times in a daily session and had ample
opportunity to become familiar with the structure of the task.
Figure 7 shows that the additional
information afforded by this design did not allow the monkeys to defeat
vector averaging. The two graphs show data for two monkeys, and each
set of eight connected points shows the responses when target motion to
the right (filled triangles) or left
(open triangles) was paired with distractor motion in
each of the eight directions. For each direction of target motion, the
average eye acceleration depended strongly on the direction of
distractor motion. To evaluate these graphs, it is worthwhile to
consider the direction and magnitude of the eye
accelerations separately. Each of the connected sets of points in
Figure 7 suggests that the monkey was able to use previous knowledge
about the axis of target motion to acquire some control over the
direction of eye acceleration. Thus, each set of points is elongated
along the axis of target motion. On each monkey, we ran a separate
experiment that occupied a complete day and analyzed target motion
along each of four axes of target motion (horizontal, vertical, 45°
oblique left, and 45° oblique right). In each experiment, we observed
a small but incomplete elongation of the points along the axis of
motion of the target. Unfortunately, it is not possible to compute the
predictions of vector averaging for this experiment because there were
no trials that presented single targets moving along axes other than
the axis of target motion.
Analysis of the magnitude of eye acceleration in Figure 7 failed to
provide any evidence that previous knowledge about the form of the
target or the axis of motion allowed the monkey to overcome vector
averaging. Thus, each point reveals eye acceleration with an amplitude
that depends on the relative directions of target and distractor
motion. In addition, the points for target and distractor motion in
opposite directions (circled) plot close together, showing
that the pursuit system was not able to distinguish the target from the
distractor based on previous information about the size of the
target.
Weighted vector averaging for stimuli moving at
different speeds
We now describe the results of experiments in which spots moved in
eight different directions at speeds of either 20°/sec or 5°/sec.
As shown in Figure 8B,
targets started 3 and 0.75° eccentric for motion at 20°/sec and
5°/sec, respectively, and moved toward the position of fixation. In
these experiments, the target and distractor were again the same size,
and the two spots were equally likely to become the target. Thus, the
monkey could not know which spot would be the target until 150 msec
after the onset of motion, when the distractor disappeared.
Figure 8, A, C, and D, illustrates the
predictions of the vector-averaging and vector summation algorithms for
conditions in which one spot moved at 5°/sec and one at 20°/sec.
The connected triangles in Figure 8, A and
C, plot the eye accelerations in the interval from 158 to
206 msec after the onset of motion for single targets that moved in
eight different directions at speeds of 5°/sec (open
triangles) or 20°/sec (filled
triangles). Figure 8A also compares the
predictions of vector summation and vector averaging when the tracking
target moved to the right at 20°/sec and the distractor moved in
eight different directions at 5°/sec. Vector summation (dashed
curve) predicts that the responses to two spots should be
centered on the response for a single target moving to the right at
20°/sec and that the connected points should form a curve with the
same shape and size as that for the motion of a single target at
5°/sec. Vector averaging (continuous curve without
points) predicts that the area inside the connected points should
be smaller than that for the motion of a single target at 5°/sec and
that the responses should be centered at half of the response amplitude
for the single target moving to the right at 20°/sec. Figure
8C shows a similar set of predictions when the tracking
target moves to the right at 5°/sec and the distractor moves in one
of eight directions at 20°/sec. Again, the predictions of the
vector-averaging and vector summation hypotheses are very different.
To illustrate the possible outcomes predicted by weighted vector
averaging, we used an elaborated version of Equation 1:
|
(3)
|
where Et,i;d,j represents the eye
acceleration for the motion of a tracking target at speed t
in direction i and a distractor at speed d in
direction j, Et,i represents the eye
acceleration for the motion of one target at speed t in
direction i, and wt,i;d represents a
weighting with a value between 0 and 1 that defines the strength of
target motion in direction i at speed t when
competed with a distractor moving in any other direction at speed
d. If wt,i;d has a value of 0.0 or
1.0, then this equation reduces to winner-take-all for either the
distractor or the target, respectively. If
wt,i;d has a value of 0.5, then Equation 3
reduces to equally weighted vector averaging. In Figure
8D, we solved Equation 3 for rightward target motion
at 20°/sec and distractor motion at 5°/sec, using the values of
Et,i obtained from single-target experiments. We
then computed the predicted outcome when the value of
wt,i;d was 0 (winner-take-all for the
distractor, open triangles), 0.25 (leftmost
dashed curve), 0.5 (middle solid
curve), 0.75 (rightmost dashed
curve), and 1.0 (winner-take-all for the target,
filled triangle).
Figure 9 illustrates two examples to show
the results when the target moved to the right at 20°/sec and the
distractor moved in one of eight directions at 5°/sec (Fig.
9A) and the target moved to the right at 5°/sec and the
distractor moved at 20°/sec in one of eight directions (Fig.
9B). In both graphs, the eye accelerations in the interval
from 158 to 206 msec after the onset of spot motion conformed more
closely to predictions of pure vector averaging (solid
curve without data points) than to
predictions of vector summation (curve with long
dashes). We next asked where the responses fell on the
continuum from winner-take-all for the distractor to winner-take-all
for the tracking target by fitting the data with Equation 3. We used a
least squares procedure to fit 32 values of
wt,i;d to the 32 groups of eight points obtained from this experiment (one group for target motion at each of the two
speeds in each of the eight directions and distractor motion at two
speeds: 2 × 8 × 2 = 32). The values of
wt,i;d were 0.33 (Fig. 9A) and 0.57 (Fig. 9B), and the fits are shown as the curves with short dashes.
Figure 10 shows that the computation
used to combine the motion of two spots moving at 5°/sec and
20°/sec corresponded to weighted vector averaging, just as it did for
combining two spots moving in different directions at 20°/sec. In
Figure 10, A and B, each value on the
x-axis shows one of the four combinations of target and
distractor speed. The eight points plotted at each of the four values
on the x-axis show the wt,i;d for
each of the eight directions of target motion. In monkey A (Fig.
10A), the value of the weights generally was between
0.35 and 0.65, reflecting only minor deviations from equally weighted
vector averaging. The largest variation occurred when both the target
and the distractor speed were 5°/sec (t5/d5); the values of the
weights ranged from 0.25 to 0.75. In monkey I (Fig.
10B), the weights were grouped around 0.5 when the
target and distractor moved at the same speed (t20/d20, t5/d5).
However, the weights were clearly <0.5 when the target moved at
20°/sec and the distractor at 5°/sec (t20/d5) and clearly larger
than 0.5 in the opposite situation when the target moved at 5°/sec
and the distractor at 20°/sec (t5/d20). This combination indicates
that stimulus motion at 5°/sec had a stronger effect on pursuit than
did stimulus motion at 20°/sec, when the two speeds were competed
against each other. This result is slightly paradoxical, because the
motion of a single target at 20°/sec consistently evoked much larger
eye accelerations than did the motion of a single target at 5°/sec
(mean, 101.5 vs 38.3°/sec2). It is possible that
spot motion at 5°/sec was weighted more heavily because that spot
appeared closer to the position of fixation.
DISCUSSION
Our experiments reveal that vector averaging is used to combine
the visual inputs that arise from the motion of two spots. Although the
weights afforded the target and distractor were often unequal, analysis
of the individual trials failed to reveal more than a few instances
that were compatible with the alternate computations of winner-take-all
or vector summation.
Why vector averaging?
Vector averaging provides an excellent way to read a distributed
code of direction or speed. For example, Salinas and Abbott (1994)
discuss a number of computations that are close to optimal for reading
a distributed code, and most of the computations are specific
implementations of the general computation of vector averaging. In the
present experiments, our goal was to determine whether the pursuit
system uses this nearly optimal approach to compute a motor command
from the distributed representation of motion of a single target.
Because it was not clear how to ask this question using only natural
stimuli and single targets, we elected to use two targets moving across
different parts of the visual field to probe the computation used to
read the distributed code for a single target. Our approach depends on
the assumption that the pursuit system uses the same computation to
combine information from the two spatial locations we used as it does
for a single location. We think this is a valid assumption partly for
the practical reason that we used nearby locations, within the central
4° of the visual field, and partly because the pursuit system is
attempting to match eye and target speed and therefore has no obvious
reason to care about the exact spatial position of the targets. Thus, although our conclusions about how the pursuit system reads the distributed code of image motion are derived from the eye movements evoked by the simultaneous motion of two spots, we think these conclusions apply equally well to the determination of initial eye
acceleration for a single spot.
There are now a number of examples in which vector averaging is or may
be used to read the distributed representation of a movement command.
In motor systems other than pursuit eye movements, simultaneous
electrical stimulation of the frontal eye fields caused saccadic eye
movements that could be described as the vector average of the saccades
stimulated by each site separately (Robinson and Fuchs, 1969 ).
Reversible lesions of the superior colliculus caused changes in the
direction and amplitude of saccades that were consistent with the use
of vector averaging and inconsistent with the use of vector summation
to convert collicular activity into a command for saccadic eye
movements (Lee et al., 1988 ). Recordings from the sensory and motor
cortex have demonstrated distributed codes for the direction of arm
movement that could be read by either vector averaging or vector
summation (Georgopoulos et al., 1986 ; Kalaska, 1988 ).
In the pursuit system, microstimulation of visual area MT at the onset
of motion of a visual target had effects on both pursuit eye movements
and saccades that were most consistent with the use of vector averaging
to convert the distributed representation of image motion in MT into
commands for these movements (Groh et al., 1997 ). Although they used
dynamic random dot patterns and humans rather than single spots and
monkeys, Watamaniuk and Heinen (1994) showed that the initial smooth
eye movements evoked by this stimulus reflect a vector combination of
the motion of all the dots with precision equivalent to precision of
perceptual decisions based on the same stimulus. By directly
demonstrating the use of vector averaging to compute motor responses to
natural stimuli, our data provide a critical link in the rapidly
mounting evidence that vector averaging is a general computation used
by the brain to read a distributed representation of either sensory input or motor commands.
Possible neural sites of vector averaging
We selected the initial positions of the targets in our
experiments to ensure that we were investigating interactions that occurred downstream from the representation of visual motion in area
MT. Although some of our pairs of spots almost certainly fell in the
receptive fields of some individual cells, many of the pairs fell in
opposite hemifields and would have activated cells in opposite cerebral
hemispheres. Therefore, it seems unlikely that the computation revealed
in our experiments results from the interactions between multiple
targets that have been revealed in a number of previous recordings
within MT. Thus, although the transparency effects of Qian and Andersen
(1994) , the pattern direction selective cells of Movshon et al. (1985) ,
and the two-spot experiments of Recanzone and Wurtz (1994) are
potentially interesting effects that could be used to implement some
vector averaging in area MT, none of these are likely to be the
substrate of the data reported here.
Instead, it seems likely that the neural representation of the
vector-averaging computations revealed here will be found downstream in
area MST, in the frontal pursuit area, in the dorsolateral pontine
nucleus, or even in the cerebellum. From a computational standpoint,
there are several physiological requirements for the anatomical
structures that participate in vector averaging. There should be a
distributed representation of the direction and speed of target motion
at least in the inputs to the site of vector averaging, if not at the
site itself. Receptive fields should be large and bilateral. One way to
implement vector averaging rather than vector summation in the brain is
to rely on a process called "response normalization" or "divisive
gain control." Thus, there should be a mechanism for implementing
this function. Given what is known about the pursuit system, only area
MT is excluded as a possible site for vector averaging, based on the
size of its receptive fields and their restriction to the contralateral hemifield.
Role of vector averaging in the initiation of pursuit
Our experiments were designed to reveal the behavior of the
pursuit system in the absence of an attentional bias. By providing two
spots with identical appearance, depriving the animal of any previous
information about which spot would be the target, providing a balanced
distribution of the directions of target and distractor motion, and
analyzing only presaccadic pursuit for spots moving toward the position
of fixation, we have attempted to force the pursuit system to emit a
response without intervention from expectations or attention. The
difficulty of defeating vector averaging even when the tracking target
is identified by its size and direction of motion suggests that vector
averaging is the computation that the pursuit system does naturally as
a first response, in the absence of compelling information to do
otherwise. In a world with many moving objects, or even many stationary
objects, however, vector averaging could be doomed to immobilize
pursuit. A number of other mechanisms may be used in conjunction with
pursuit to overcome these problems. For example, vector averaging may
occur over a limited spatial extent, for a limited time after the onset of pursuit, or only for nonzero velocity vectors. Our experiments have
not yet tested these possibilities explicitly.
Other data from our laboratory suggest that vector averaging is the
earliest response the pursuit system can emit but that it can be
supplanted by other, more selective mechanisms once adequate
information is available. Recent data (Lisberger, unpublished observations) show that the period of vector averaging ends when the
monkey makes a saccade to one of the two moving spots in a two-spot
trial. Even in the first few tens of milliseconds after the saccade,
the smooth eye movement is most consistent with the predictions of a
winner-take-all computation based on the motion of the saccade target.
Thus, target selection can bias the vector-averaging computation toward
the signals that arise from the selected target. In addition, our
earlier experiments on target selection (Ferrera and Lisberger, 1995 ,
1997 ) provide an example of how previous information about the
structure of the pursuit task can cause winner-take-all behavior for
trials that present two moving spots, even in presaccadic pursuit. If a
monkey is given a color cue to tell him which of two differently
colored stimuli will be the tracking target, and if the animal knows
that the direction of target motion will always be horizontal, then
distractors that move in other directions do not have a consistent
effect on the direction of eye acceleration. Because the behavioral
conditions were so different, our new data do not contradict these
earlier results or the conclusions that were based on them.
The use of attention to obtain winner-take-all behavior from the
pursuit system is not without cost. When the distractor and target move
in opposite or nearly opposite directions, the selection of the target
causes an added latency of 30-50 msec in the initiation of pursuit.
Thus, although vector averaging seems to be the first computation done
at the initiation of pursuit, other computations can control the
direction and/or speed of pursuit after enough time has elapsed so that
a target can be selected. Under natural conditions, this organization
would allow the pursuit system to react quickly on the basis of the
information available at the initiation of pursuit and to make
cognitive or attentional decisions later.
FOOTNOTES
Received May 6, 1997; revised June 20, 1997; accepted July 14, 1997.
This research was supported by Grants EY03878 from the National
Institutes of Health (S.G.L.) and by McDonnell-Pew Program in Cognitive
Science Fellowship JSMF 92-38 (V.P.F.). We are grateful to Stefanie
Tokiyama for assistance with data analysis and to Drs. Tony Movshon,
Michael Stryker, Terry Sejnowski, and Jennifer Groh for comments on an
earlier version of this manuscript. We also thank the members of the
Lisberger laboratory for many helpful discussions and for comments on
this paper.
Correspondence should be addressed to Dr. Stephen G. Lisberger,
Department of Physiology, University of California, San Francisco, Box
0444, San Francisco, CA 94143.
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