Abstract
The ability to interpret and predict other people's actions is highly evolved in humans and is believed to play a central role in their cognitive behavior. However, there is no direct evidence that this ability confers a tangible benefit to sensory processing. Our quantitative behavioral experiments show that visual discrimination of a human agent is influenced by the presence of a second agent. This effect depended on whether the two agents interacted (by fighting or dancing) in a meaningful synchronized fashion that allowed the actions of one agent to serve as predictors for the expected actions of the other agent, even though synchronization was irrelevant to the visual discrimination task. Our results demonstrate that action understanding has a pervasive impact on the human ability to extract visual information from the actions of other humans, providing quantitative evidence of its significance for sensory performance.
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Supported by US National Institutes of Health grant RO1EY01728.
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Supplementary information
Supplementary Video 1
Motion-captured fighting and dancing sequences. Top panels show original movies of actors wearing light markers while performing a fighting (left) and a dancing (right) sequence. Bottom panels show corresponding motion-captured sequences after tracking of the joints. (MPG 2976 kb)
Supplementary Video 2
Comparison between Sync and de-Sync stimuli. The four panels containing point-light agents show an animated version of Fig. 2d–g. Black arrows schematically depict the operation of computing inter-dot distance for all possible dot pairs on each frame. Black traces in the upper-right graph plot the average magnitude of this distance for the Sync sequences, grey for the de-Sync sequences. Yellow arrows show the average motion vector for all dots (computed between position at frame t and frame t+1). Dark yellow traces in the upper-right graph plot the magnitude of this vector for Sync sequences, lighter yellow for de-Sync. Green double-arrows point from the average dot position of one agent to the average dot position for the other agent. Dark green traces in upper-right graph plot the magnitude of this inter-agent distance for de-Sync sequences, lighter green for Sync. The graph at the bottom-right plots distributions for the quantities shown in the upper graph, updated as the sequences progress over time. These distributions are indistinguishable at P > 0.05 for first and second-order statistics. We also ran programs that attempted to distinguish between Sync and de-Sync using extracts from these sequences that were equal in length to the ones we used in our experiments, but failed to differentiate between the two. We also measured these statistics for the inverted control sequences and found them to be virtually identical to those in the original non-inverted sequence. All sequences shown here are for fighters, but we obtained similar results with dancers. (MPG 2498 kb)
Supplementary Video 3
Examples of limited-lifetime sampling, noise and agent inversion. This demo consists of 6 iterations, 3 for the sequences used in the main experiment and 3 for the sequences containing one inverted agent that were used in the control experiment. All sequences shown here are for fighters. Left panels show two examples of 'target' and 'non-target' intervals for Sync trials, right panels for de-Sync. Three modes of presentation are demonstrated (labelled in red at bottom): unlimited dot lifetime, limited dot lifetime, and limited dot lifetime with added noise dots. Each iteration lasts more than 3 seconds for ease of inspection, but we used a presentation time of 1.5 seconds for fighters in the actual experiments. To ease comparison across the different panels, similar extracts have been used in all of them. However, the trajectories extracted from the original movie for display in the psychophysical experiments were randomly selected independently for every interval on every trial. Based on the characteristics of the sequences we used and on the presentation modes that are demonstrated in this movie, we can list at least five reasons why we think inter-agent occlusion could not be the source of the differential Sync/de-Sync effect we report in Fig. 2. First, because dots have a limited lifetime in our stimuli (see also Fig. 1i–j) they effectively disappear and reappear all the time, thus disappearance by occlusion is not special (see second iteration in this movie). Second, in the presence of noise dots, occlusion rules are constantly violated by the noise dots themselves, which can appear anywhere within and outside the agents (see third iteration in this movie). Third, the inverted control experiment preserves occlusion almost entirely, because both agents are still present and occlude each other in almost identical ways, despite the fact that one of them is upside-down (see second set of iterations in this movie). Fourth, the percentage of occlusion induced by one agent on the other agent (inter-agent occlusion) is only a fraction of the occlusion induced by one agent on himself/herself (self-occlusion): 46% for the fighting sample, 23% for the dancing sample. Self-occlusion is unrelated to synchronization between agents. If occlusion plays any role, it would be dominated by self-occlusion, leaving little scope for inter-agent occlusion to generate the differential effect reported in Fig. 2. Finally, the psychophysical effect was stronger for dancing than for fighting (compare blue and red symbols in Fig. 2a). If it were due to inter-agent occlusion, we would expect that such occlusion would be more pronounced in the dancing sequence than in the fighting sequence. To the contrary, inter-agent occlusion is more pronounced in the fighting sequence (8% of total sequence as opposed to 6% for dancers). The unlimited dot lifetime experiment (open black symbols in Fig. 2b and first iteration in this Video) serves as a further control for a potential role of inter-agent occlusion, because such occlusion is enhanced in fully sampled sequences. If inter-agent occlusion were the source of the effect, we would expect it to be even stronger in the fully sampled condition (the opposite of what we observe). Finally, this experiment adds evidence to the notion that the reduced performance on de-Sync trials cannot be attributed to observers being 'put off' by desynchronization and refusing to perform the task altogether (criterion change). Not only were they not aware of desynchronization during testing, but they could perform extremely well on de-Sync trials when the joint trajectories are fully sampled, a manipulation that enhances the perceptual impact of synchronization (mean percent correct for detecting synchronization was 90% in the fully sampled condition, as opposed to 77% in the undersampled version; paired t-test across observers for former greater than latter returns P < 0.05). (MPG 1964 kb)
Supplementary Video 4
Procedure used to measure noise and scrambling thresholds. For noise thresholds (top), as the number of noise dots progressively increases, performance drops from 100% correct (1) to chance (0.5) in the graph at top right. Yellow dots show real data for one subject (from the inset in Fig. 2a), dot size scales with number of trials. Blue line shows weighted (by square root of number of trials) Weibull fit. The number of noise dots is gradually increased in this demonstration, but in the actual experiments it was only varied from one trial to the next and never within a presentation. For scrambling thresholds (bottom), this demonstration shows three iterations of a motion sequence where one of the two agents in the non-target stimulus is progressively less scrambled. As scrambling decreases, the ability to distinguish target from non-target interval drops from 100% correct to chance. Yellow dots show real data from one of the insets in Fig. 2b. (MPG 2009 kb)
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Neri, P., Luu, J. & Levi, D. Meaningful interactions can enhance visual discrimination of human agents. Nat Neurosci 9, 1186–1192 (2006). https://doi.org/10.1038/nn1759
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DOI: https://doi.org/10.1038/nn1759
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